Animated textures

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blendmaster345
34 Posts
Posted Aug 17, 2011
How do you make animated textures? Not, like, create one, just put one in a map. I need one for a conveyor belt.
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spongylover123
944 Posts
Posted Aug 17, 2011
Replied 12 minutes later

Here's a tutorial:

http://www.moddb.com/games/half-life-2/ ... ed-texture

It teaches you how to make one and use it

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blendmaster345
34 Posts
Posted Aug 17, 2011
Replied 44 minutes later
This helps, but I need the texture from the conveyor belt in the game
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spongylover123
944 Posts
Posted Aug 17, 2011
Replied 2 minutes later
I don't think the conveyor belt is a texture, an entity or instance
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blendmaster345
34 Posts
Posted Aug 17, 2011
Replied 11 minutes later
the entity func_conveyor is a tie. So, yes it *is * an entity, but it has an animated texture.
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spongylover123
944 Posts
Posted Aug 17, 2011
Replied 2 minutes later
Then it is not an animated texture but a stationary repeating texture. Did you look up conveyor in the textures menu?
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blendmaster345
34 Posts
Posted Aug 17, 2011
Replied 3 minutes later
ah, found it. How do I repeat the texture?
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spongylover123
944 Posts
Posted Aug 17, 2011
Replied 4 minutes later
No need to repeat
First, create the brush and tie it to the func_conveyor, then Set the speed and Direction in the properties.
These textures should be stretched when they are used from 0.25 to about 2.00 along the movement direction.
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blendmaster345
34 Posts
Posted Aug 17, 2011
Replied 14 minutes later
It is still static. Here is my VMF.
Attachments
conveyer.vmf
0.01 MB 66 downloads
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spongylover123
944 Posts
Posted Aug 17, 2011
Replied 5 hours later
It should work, but if it doesn't I recommend to decompile one of the portal 2 maps

Like the one with the different turret or the part where Wheatley tries to kill you

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blendmaster345
34 Posts
Posted Aug 18, 2011
Replied 9 hours later
I don't know of any good decompilers. What do you use?
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Rubrica
305 Posts
Posted Aug 18, 2011
Replied 31 minutes later
BSPSource.
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blendmaster345
34 Posts
Posted Aug 18, 2011
Replied 32 minutes later
It seems that is uses a prop_dynamic. It has a player clip under it that initializes the whole thing. Interesting, yet complicated.
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KenJeKenny!?
238 Posts
Posted Aug 18, 2011
Replied 1 hour later

Lost In Transition has a really nice conveyer belt.

PM the author and ask him how he did it.

&

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blendmaster345
34 Posts
Posted Aug 18, 2011
Replied 8 hours later
I decompiled a Valve map
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ndavidow
26 Posts
Posted Aug 19, 2011
Replied 4 hours later
The Valve maps don't employ a surface with a scrolling texture, they use a bunch of props parented to a movement entity.
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Omnicoder
299 Posts
Posted Aug 19, 2011
Replied 7 hours later
The easiest way to scroll an arbitrary texture is with material proxies. I used TextureScroll to scroll the walls up when falling down a shaft in one of my previous maps.
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KenJeKenny!?
238 Posts
Posted Aug 19, 2011
Replied 20 minutes later

Omnicoder wrote:
The easiest way to scroll an arbitrary texture is with material proxies. I used TextureScroll to scroll the walls up when falling down a shaft in one of my previous maps.

Which map was that?

And can you apply the effect gradually or did you just suddenly have a brush with the "scrolling" texture to simulate falling faster and faster?

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blendmaster345
34 Posts
Posted Aug 19, 2011
Replied 2 minutes later
Look, I am a relatively new mapper so, I do not know how to do any of that.
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Moth
225 Posts
Posted Aug 19, 2011
Replied 2 hours later
That's why you're here to learn :smile: