Any complete hamer guide?
That's why I need a complete guide with all the content, commands and other things about hammer.
Any help would be appreciated.
Good luck.
You could've find this on one of the first tutorials on the valve developer community. Make sure you read them, they help a lot! And if you have any other questions, feel free to ask them here (but usually a quick google search or a search on these forums can also answer your questions
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You'll be surprised how many people don't know visGroups or the 'Group, Object, Solids' select options exist.
I think the most common problem people have with their first map is their brushwork is terrible and not very optimised. You'll find that even if the map has a lot of brushes, none of the brushes are actually func_detail, and hence, performance goes down the drain.
Tip: Don't expect much from your first map. It is a learning curve. Hammer isn't very difficult to use, it is just overwhelming to begin with.
http://www.youtube.com/user/SolarChronus
The map I just put up in WIP (Double Bill) is still basically the only map I've ever worked on for any game ever, and pretty much all the knowledge I used for it was either garnered from the above two sources, this very forum or from my own tinkering about. Now I wouldn't like to comment on the quality of my own map, but it is at least functional, of reasonable length and something that I'm personally very proud of having created.
And thanks to chickenmobile I just learned about visGroups, which will make the next thing I work on much less of a pain in the arse.