Anyone think Valve might make the editor easier to mod?
Considering which developer we're dealing with here, I sincerely doubt these limitations are intentional. I'm sure someone at Valve has seen the mods people have made for the editor, and I wouldn't consider it out of the question for them to make some changes to improve its moddability. What does everyone else thing? How likely does this seem?
But I don't think this will be changed, VALVe isn't working on Portal 2 anymore.
yishbarr wrote:
Valve doesn't really want anyone to mod the editor which is why they gave us basic items. Besides, the best maps are made with hammer and I'm not arguing with anyone about that. (Yes PTI has some good puzzles, but because it's easy to use, people aren't trying too much and you need to dig the workshop to find the best PTI maps).
I find it hard to believe that Valve wouldn't want people to modify the editor.
BTW, I tried a bit to find where the list of items on the palette was stored in memory using Cheat Engine (so the values can be changed without restarting Portal 2) but no luck. If anyone else can figure that out (or better yet, a way to force it to reload editoritems.txt) it would be possible to hack in a scrolling system controlled by keyboard shortcuts or an overlay window.
Introducing new elements to the workshop also means introducing new limitations to the custom elements. If you really can't make good puzzles with the limited tool set of the pti you might want to think some more; there's still a lot of good puzzles coming out.
And yes, hammer is always the better option if you want to mod custom stuff 
There was no reason for them to spend weeks implementing features that would allow modders to make the PTI more like a real level designer, when the already have a (sortof) robust one out there already. If you want to use the PTI, go ahead, have fun with some of the mods, but if you want to get into real level design, use hammer, and never touch the PTI again.
Also, if I didn't mention, Valve isn't going to be adding more modding support to the PTI... I asked them about this about 18 months ago til about 12 months ago if they could add features, but the same vibe came back every-time.
BenVlodgi wrote:
Hey, so I've actually asked the guys who created the PTI, about these limitations. While they did not intend to limit what modders could do with it. They just wanted to make a PTI that worked well for the average user. They figured, if people want to mod the PTI themselves, that's fine (and cool!) but they were not going to go out of their way to make features on an editor that is only supposed to be used for proofing simple puzzle ideas.
There was no reason for them to spend weeks implementing features that would allow modders to make the PTI more like a real level designer, when the already have a (sortof) robust one out there already. If you want to use the PTI, go ahead, have fun with some of the mods, but if you want to get into real level design, use hammer, and never touch the PTI again.
Also, if I didn't mention, Valve isn't going to be adding more modding support to the PTI... I asked them about this about 18 months ago til about 12 months ago if they could add features, but the same vibe came back every-time.
Oh okay, thanks for asking. It's a shame though.
EDIT: Could you possibly ask them how the puzzlemaker_load_dev command works?