Aperture Files

Avatar
Remmiz
631 Posts
Posted Dec 08, 2007
Replied 3 hours later
Copying ideas is serious business.
Advertisement
Registered users don't see ads! Register now!
Avatar
volt
104 Posts
Posted Dec 08, 2007
Replied 5 minutes later
Didn't Hurricaaane make that sphere model?
Avatar
Fusi0n
108 Posts
Posted Dec 08, 2007
Replied 31 minutes later

Techno-Man wrote:
I got this idea in my head one night,I never seen anything like it,or heard of anything like it.I didn't play your maps yet either,show me a picture of yours.

I think its in his avatar

Avatar
Techno-Man
26 Posts
Posted Dec 08, 2007
Replied 3 hours later

Fusi0n wrote:
I think its in his avatar

Eh what? Thats something totally different,and I didn't copy his idea,like I said I thought of it one night.Huricaaane didn't model that sphere,it's in Portal.

Avatar
volt
104 Posts
Posted Dec 08, 2007
Replied 9 minutes later
Can someone point me to the model name, then?
Avatar
Techno-Man
26 Posts
Posted Dec 08, 2007
Replied 1 minute later
models/props/sphere.mdl

with skin 0

Avatar
volt
104 Posts
Posted Dec 08, 2007
Replied 9 minutes later
I mean the rings around the front of it, where it emits the "antigrav field" or whatever. You're saying that you and Hurricaaane developed the same exact appearance of the sphere independently?
Avatar
Techno-Man
26 Posts
Posted Dec 08, 2007
Replied 17 minutes later
The ring is a model in Portal too:

models/props/light_rail_wall_emitter.mdl

I don't even know what Huricaaanes one looks like! Someone post a pic of it?

On a different note,here's a new device I made that will be used in my map,put it near a rocket turret and it will override its AI so it will attack sentrys.

Avatar
volt
104 Posts
Posted Dec 08, 2007
Replied 31 minutes later
Have you noticed how funky the physics relationship is between rockets and turrets? Often times the turret flies and spins really weirdly.
Avatar
Techno-Man
26 Posts
Posted Dec 08, 2007
Replied 12 minutes later
Hmm,the Rocket Turret doesn't like obeying ai_relationships for some reason,the ordinary turrets work fine with it,even with SetTarget the Rocket Turret will hunt me down if all the turrets are gone.
Avatar
volt
104 Posts
Posted Dec 08, 2007
Replied 1 minutes later
Make a math_counter that starts at the same number of turrets in the level, and each turret has an OnTipped output to subtract 1 from the counter, and when the counter reaches zero have the turret disable.
Avatar
Techno-Man
26 Posts
Posted Dec 08, 2007
Replied 11 minutes later
I already have something like that setup,but if one of the turrets go down and it can't see the others it attacks me,sometimes it doesn't even want to look at the other turrets,it wants me.The SetTarget is kinda buggy on that rocket turret.If only the ai_relationships worked properly with the rocket turret like they do with the sentries,it would be fine.
Avatar
Techno-Man
26 Posts
Posted Dec 08, 2007
Replied 1 hour later
I'll work on the Sentries instead,the Rocket Turret doesn't work properly for what I need to do,may not be much gameplay addition from changing the AI of turrets but good for a lol.
Avatar
Techno-Man
26 Posts
Posted Jan 04, 2008
Replied 26 days later
Bump.Working on Challenge 03.
Avatar
Techno-Man
26 Posts
Posted Feb 06, 2008
Replied 1 month later
Quad post .Challenge 03 completed,pictures:


We need more posts!

Avatar
sssummer
69 Posts
Posted Feb 22, 2008
Replied 16 days later
WOW big bump, but this is a very under-appreciated thread xD. BTW great maps cant wait until release
Advertisement
Registered users don't see ads! Register now!
Avatar
Bosf
48 Posts
Posted Feb 26, 2008
Replied 3 days later
Heey!Release it!WIP version is great too!