Copying ideas is serious business.
Aperture Files
Posted Dec 08, 2007
Replied
3 hours
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Posted Dec 08, 2007
Replied
5 minutes
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Didn't Hurricaaane make that sphere model?
Posted Dec 08, 2007
Replied
31 minutes
later
Techno-Man wrote:
I got this idea in my head one night,I never seen anything like it,or heard of anything like it.I didn't play your maps yet either,show me a picture of yours.
I think its in his avatar
Posted Dec 08, 2007
Replied
3 hours
later
Fusi0n wrote:
I think its in his avatar
Eh what? Thats something totally different,and I didn't copy his idea,like I said I thought of it one night.Huricaaane didn't model that sphere,it's in Portal.
Posted Dec 08, 2007
Replied
9 minutes
later
Can someone point me to the model name, then?
Posted Dec 08, 2007
Replied
1 minute
later
models/props/sphere.mdl
with skin 0
Posted Dec 08, 2007
Replied
9 minutes
later
I mean the rings around the front of it, where it emits the "antigrav field" or whatever. You're saying that you and Hurricaaane developed the same exact appearance of the sphere independently?
Posted Dec 08, 2007
Replied
17 minutes
later
The ring is a model in Portal too:
models/props/light_rail_wall_emitter.mdl
I don't even know what Huricaaanes one looks like! Someone post a pic of it?
On a different note,here's a new device I made that will be used in my map,put it near a rocket turret and it will override its AI so it will attack sentrys.

Posted Dec 08, 2007
Replied
31 minutes
later
Have you noticed how funky the physics relationship is between rockets and turrets? Often times the turret flies and spins really weirdly.
Posted Dec 08, 2007
Replied
12 minutes
later
Hmm,the Rocket Turret doesn't like obeying ai_relationships for some reason,the ordinary turrets work fine with it,even with SetTarget the Rocket Turret will hunt me down if all the turrets are gone.
Posted Dec 08, 2007
Replied
1 minutes
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Make a math_counter that starts at the same number of turrets in the level, and each turret has an OnTipped output to subtract 1 from the counter, and when the counter reaches zero have the turret disable.
Posted Dec 08, 2007
Replied
11 minutes
later
I already have something like that setup,but if one of the turrets go down and it can't see the others it attacks me,sometimes it doesn't even want to look at the other turrets,it wants me.The SetTarget is kinda buggy on that rocket turret.If only the ai_relationships worked properly with the rocket turret like they do with the sentries,it would be fine.
Posted Dec 08, 2007
Replied
1 hour
later
I'll work on the Sentries instead,the Rocket Turret doesn't work properly for what I need to do,may not be much gameplay addition from changing the AI of turrets but good for a lol.
Posted Jan 04, 2008
Replied
26 days
later
Bump.Working on Challenge 03.
Posted Feb 06, 2008
Replied
1 month
later
Quad post
.Challenge 03 completed,pictures:
.Challenge 03 completed,pictures:


We need more posts!
Posted Feb 22, 2008
Replied
16 days
later
WOW big bump, but this is a very under-appreciated thread xD. BTW great maps cant wait until release
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Posted Feb 26, 2008
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3 days
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Heey!Release it!WIP version is great too!