audio making my ears bleed and head hurt
With the music, I exported from garageband, then to iTunes, and with iTunes, converted it to WAV. From there, I transferred it to my sounds folder. When i try the music in game, it works fine, but when it reaches the end, instead of looping, it just stops. I have the flag 'is NOT looped' unchecked.
Next, When I play the voice acting lines, they're just complete static. I recorded it with a zoom H4n microphone, and transferred the files straight from the SD card to the sounds folder. Of course, after both of these, I typed in the command snd_rebiuldaudiocache.
Any help is appreciated.
-Arachnaphob
To bring your music to loop, you just have to add cue-points to the wave-file. To make this, just use the free program:
Here is a fine tutorial:
http://www.wavosaur.com/tutorials/how-to-make-loop.php
About the custom voice-lines, I had the same problem with the tool "Audacity". At first I recorded the sound with a more professional microphone and then I saved the stereofile and converted it to a monofile and I've got also nasty noise. To get rid of this issue, I had to select the audio-tracks and convert them manually to a monotrack before the saving process. Then it sounds fine.
It should be 44100Hz.
Follow the tutorials!