Auto-Texturing PTI Maps?
Shane wrote:
Unfortunately I tried this very thing earlier with the glass textures and it failed. I think the compiler resets the textures to their defaults in the VMF before it passes the compile process over to vbsp which makes it very hard to do. You'd probably have to find a way to intervene in that process and manually alter the textures in the VMF after the process creates the VMF but before it passes the task to the compiler.
I don't quite understand what you're saying, but... that means that the PTI's compiler resets textures on things? Aww. Maybe I can learn how to mod and replace the PTI's compiler with Hammer's, though there really is only one use.
Personally i'd just build the puzzle in the editor then export it using "puzzlemaker_export <filename>" and touch it up with hammer, would probably be a lot easier than trying to screw about with the PTI editor's building process.
Alexander Bell wrote:
I DO use Hammer, its just a pain in the ass to re texture those things, mainly because I can't figure out how to use the replace function (the Valve developer wiki thing didn't help)...
- Click on the Face Edit tool
- Click on Replace
- Select the textures you want to find and replace with
Don't see how that can be hard 
Looks like usCobra beat me to it. Guess it could be a bit more in depth.
If you want to replace them one by one simply select the texture you want from the drop down box on the right hand side of the Hammer window, click the face you want to apply it to so that it's selected then press the "Apply texture to current selection button" on the toolbar (it's the button that looks like a brown cube)
MasterLagger wrote:
You can also select multiple textures while holding Control (ctrl) while the Face Edit Tool is up. That makes things go a bit quicker.
Not really, because you can change every texture without actually selecting every texture by using the method we mentioned above. Not really sure why we did it three times though. 
> Shane wrote:
I think we were all writing our posts at the same time
He still got it.