I'm new to modern level editing, although did play with DEU quite extensively, if anyone remembers that.
I have decompiled a few official portal levels, and have noticed that ball catchers seem to be built in a sealed room, and an instance created in the desired spot using env_entity_maker. I was just curious, why would this method be used rather than building the ball catcher in place?
Thanks,
John



!!! I don't think I noclip'd at all in Portal so I've gotta go check this shit out!!