I only wanted to add some monitors (GLaDOS and/or Wheatley) with specific voiceclips at points in my test chambers where I want them...or optic things like Vacuum Pipes and such things, all these little features. But then I found out that there is no other way than using Hammer.
I have seen the link collection (mapping-tips-and-useful-links-t468.html) and I've read MANY tutorials and tried to understand everything the best I can. I just started today with Hammer and I'm already overwhelmed with total headache after like 10 hours of trying to understand these complicated things.
I really would like to work with Hammer because it seems to give so much more things to do with Portal 2. But for me, it is very complicated and I'm almost at the point to give up, because I can't understand these things very well (I've never programmed ever before). The only thing I got working right in these 10 hours today was creating a closed room with nothing but a texture for the walls.
When I see these finished maps in Hammer, I cannot understand how I will ever do so much lines and things, every model, every texture, it seems like so much and so complicated things, like I will have to make one map in one week where I need some minutes in the puzzle maker ... 
After like 10 pages reading and trying to adapt to my map in hammer, I didn't even understand what an instance or a brush is or how to make a simple monitor with Wheatley. Where the hell (or even WHAT) is this "Point Camera"? Where do I find it?
"Monitors are easy to make and they make the map more living." <- Easy...yeah, like 5 steps that need more than 100 hours to follow and understand? I'm at the break of insanity. I'm despairing...
Is there any "Step-by-Step" Tutorial? I'm so confused and it isn't even fun at all at the moment...
I really need help at this. It would be so great but I can't even understand the "easiest things" in the Hammer editor.
Any help would be appreciated...

