Black Textures and other errors...

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AD_79p2
103 Posts
Posted Jun 11, 2013
So, I am working on a map, but certain textures are appearing completely black. Why is this happening?

(Oh, another thing: I am having trouble getting an env_projected_texture to work).

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Lpfreaky90
2,842 Posts
Posted Jun 11, 2013
Replied 30 minutes later
does the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.

Other than that I need more info to be able to help :wink:

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Dafflewoctor
415 Posts
Posted Jun 11, 2013
Replied 30 minutes later
Do you mean they appear black in the editor or in the game? Because I had this issue where in the editor, some textures looked strange but in-game they looked fine.
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AD_79p2
103 Posts
Posted Jun 11, 2013
Replied 38 minutes later

Lpfreaky90 wrote:
does the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.

Other than that I need more info to be able to help :wink:

Nope, no vertex textures. They are anim_wp textures.

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AD_79p2
103 Posts
Posted Jun 11, 2013
Replied 1 minute later

Dr.Toaster Waffles wrote:
Do you mean they appear black in the editor or in the game? Because I had this issue where in the editor, some textures looked strange but in-game they looked fine.

They are fine in the editor, but appear black in-game.

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josepezdj
2,386 Posts
Posted Jun 12, 2013
Replied 3 hours later

AD_79p2 wrote:
Lpfreaky90 wrote:

does the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.

Other than that I need more info to be able to help :wink:

Nope, no vertex textures. They are anim_wp textures.

There are at least 2 vertex textures under the anim_wip folder. Also, are you using those textures on a func_brush or a func_door that is part of a moving system like arms or such? maybe it doesn't recieve lighting when you compile (in its "closed" state)

About the env_projectedtexture: check that you set to YES the 'Enable Shadows' property, make sure that you used a 'Brightness scale' of at least 4.0 apart from increasing the 'Intensity' in the box where you choose its color (it's the fourth number, the previous three are the color)... But most important: only one of these entities is allowed to be active at a time, and you should already have one if you added your elevators, so make sure that you name your env_projectedtexture and fire an output 'TurnOn' to it when the player crosses the testchamber door :wink:

EDIT

Hmmmm.... I posted a "hammer answer" :biggrin: but I'm realizing that maybe AD_79p2 was talking about the puzzle creator, right?

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AD_79p2
103 Posts
Posted Jun 12, 2013
Replied 17 hours later
The anim_wp textures are on normal brushes, no func_brushes or func_doors.

And yes, I am asking about Hammer.

Oh, BTW, thanks for the help with the projected textures.

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AD_79p2
103 Posts
Posted Jun 12, 2013
Replied 3 hours later

You know what, here is the problem.

http://steamcommunity.com/sharedfiles/f ... =152542257

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Lpfreaky90
2,842 Posts
Posted Jun 12, 2013
Replied 1 hour later
it looks like your squarebeam models are casting shadows; disable them in the prop values :smile:
Also make sure to do a full compile.
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srs bsnss
552 Posts
Posted Jun 13, 2013
Replied 5 hours later
My guess is that you've got a prop casting shadows or something in front of it. Try disabling shadows on nearby models.

EDIT: oh wait LP said it already

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ChickenMobile
2,460 Posts
Posted Jun 13, 2013
Replied 2 hours later
Have you done a full compile yet? Visual errors like that can be fixed with the -parameters within a full compile.