breaking apart a (multi)brush entity into seperate brushes?
Posted Jun 28, 2011
Currently i want to edit a nonsealing part of the map that i converted to a func_brush, it contains different brushes in one entity.
now i need to change the level a bit
and i am stuck with this large entity...
also googling for "hammer" combined with "brush" and "break" doesnt give any specific results... 
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Posted Jun 28, 2011
Replied
8 minutes
later
Select the entity, right-click on it and select "move to world". This will remove it's entity status, and turn it back into normal brushes.
Posted Jun 28, 2011
Replied
19 minutes
later
thanks, works like a charm, so strange that they havn't given it a more prominent place
Posted Jun 28, 2011
Replied
6 hours
later
For the record, if you want to edit the brushes without having to untie/retie them, go to View-->Screen Elements-->Selection Mode Bar. That will allow you to switch between editing groups (entities) and solids (just the brushes independent of entity ties).
Posted Jun 28, 2011
Replied
2 hours
later
WinstonSmith wrote:
Selection Mode Bar. That will allow you to switch between editing groups (entities) and solids (just the brushes independent of entity ties).
This should be enabled by default and is on the right hand menu.
Posted Jun 28, 2011
Replied
34 minutes
later
msleeper wrote:
WinstonSmith wrote:Selection Mode Bar. That will allow you to switch between editing groups (entities) and solids (just the brushes independent of entity ties).
This should be enabled by default and is on the right hand menu.
It is, I just have it closed out to save space and simplify the view a bit. Plus I rarely use it.
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Posted Jun 29, 2011
Replied
7 hours
later
I use that group/object/solid selection windows and the ignore group icon all the time, can't live without them