Brush Attachment on Panel...doesn't work!

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Sephiroth*
8 Posts
Posted May 25, 2012

hey guys ^^

I'm completely new to hammer and it looks like I can't get a brush to get attached to a panel...I know how to do it and with a regular 64x64_interior, it works just fine, but damn if I use a "telescope_arm_128" model it just won't attach...I also figured out that the attachment paramter isn't "panel_attach" but "panel_top" with this model and it STILL won't work.

I sent the vmf file to somebody who wanted to the how I implemted it:

http://www.mediafire.com/download.php?yv8zg1e6bfh2e5e

and guess what, he had no clue what I did wrong and on top of that he recreated the panel and it worked for him,so he sent me the file,hoping I could figure out what he did differently to make it work on his panel:

http://www.mediafire.com/download.php?7xq31nqm3q5xr21

can anyone help me with this please? why does (in the second .vmf file) one panel work correctly and the other not?

thanks in advance

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Lpfreaky90
2,842 Posts
Posted May 25, 2012
Replied 1 hour later

Hey Sephiroth!

I've made a bunch of changes to your map and now it works:

https://dl.dropbox.com/u/37801279/panneltest.vmf

The panel problem was that you had the logic_auto with a global state to read.
But that global state didn't exist, so it didn't work. Setting it to --none-- worked

Other changes:
* Aligned your textures
* Set your brushes back on a 32-size grid
* Added instance lights, for a better lighting effect.?
* Added the no-draw texture to the sides of your map
* Added a back-panel texture to your panel
* Made your panel 4 units thick instead of 8
* Added a proper side texture to your panel.

? in order for this to work you MUST put the vmf in steam/steamapps/common/portal 2/sdk_content/maps

Small note: I kept it so that the panel still sticks out a bit, if you want I can change that too.

ps; this model needs panel_top instead of panel_attach indeed!

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Sephiroth*
8 Posts
Posted May 25, 2012
Replied 26 minutes later
thank you lpfreaky90 that REALLY helped out...I already knew most of the stuff you told me, but thanks also for that, this was just a test to show you what the problem is and I didn't care about details :smile:

now I can FINALLY continue building my map xD

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Jimmy
32 Posts
Posted May 25, 2012
Replied 1 hour later
Nice to see that someone could help you onm TWP... since SPUF didnt... :wink:;)

I tried to figure it out myself but had no idea.

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Lpfreaky90
2,842 Posts
Posted May 25, 2012
Replied 11 minutes later

Jimmy wrote:
Nice to see that someone could help you onm TWP... since SPUF didnt... :wink:;)

I tried to figure it out myself but had no idea.

If you have any mapping questions this site is almost always better then the SPUF. :thumbup:

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Sephiroth*
8 Posts
Posted May 25, 2012
Replied 10 hours later
lol jimmy is also here...oO wtf just sent you a message over the steam forum xD
it's been a long time since the last time I actually checked out TWP...glad to know the community is still very active :smile:

oh and admin might want to close this thread, I got what I needed ^^

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Lpfreaky90
2,842 Posts
Posted May 25, 2012
Replied 1 hour later

Sephiroth wrote:*
lol jimmy is also here...oO wtf just sent you a message over the steam forum xD
it's been a long time since the last time I actually checked out TWP...glad to know the community is still very active :smile:

oh and admin might want to close this thread, I got what I needed ^^

Usually we don't lock threads unless they are really useless. If someone runs in to the same problem later they can bump this thread and see if the solutions still work and they can post if it doesn't :smile: