Bullet?
I've been trying to find a way to simulate a raytrace or bullet in the Portal 2 engine, which emits from a source and deals damage to func_breakables and such.
The damage part of a func_tank is broken, it seems, and same with the env_beam and env_laser.
Is there a way I can do it without a trigger_hurt? I would like to use a vscript, but finding nearby entities would require me to know the size of all my func_breakables and func_physboxes.
I remember when playing around in the COOP lobby one time, I tried to spawn a turret and instead it spawned an invisible turret which shot me and when hit, large x's appeared everywhere - the HL2 sounds and everything.
I would try using a turret (shooting once from an output).
Also is there an actual damage input available for your breakable items? If all comes to fail you could use that as a hack-around.
Thanks!