Remmiz wrote:
Make the radio a prop_dynamic and tie it to a func_physbox (approximately the same size as the radio and right on top of it) textured with invisible. Then just put an output from the func_physbox for it to trigger the ambient_generic on.
I read that in another wiki and tried it, and it didn't really work. I'll try it again and see if it'll work now.
The func_physbox is the parent, right?
rellikpd wrote:
though i do find it when modelers do that. i mean. surely they KNEW people were gunna map for this and (as cliche as it would be) that they would put cake in their levels. so why not take the extra 5 minutes and slap a generic bottom to that cake?
Maybe a 1 unit tall cylinder at the bottom with the cake as its parent would solve that.
Though I do have another question. Is there anyway to make the ambient_generic play from the beginning, or would I just have to place a trigger around the player spawn with playing the sound as an output?
EDIT: I don't actually need the radio. I'm putting the music in the cake room, so I could just play the music once you get to the cake. But that might be weird, so is there any speaker I can attach to the wall? (obviously not from Portal, but since I'm using the Orange Box engine would there be a speaker from HL2 or TF2 I would be able to use?)
EDIT 2: I only recently started mapping, so I don't really know what the following means. This is from my compile process window.
WARNING: Too many light styles on a face at (2351.000000, 8.000000, 232.000000)
WARNING: Too many light styles on a face at (2351.000000, 8.000000, 360.000000)
WARNING: Too many light styles on a face at (2088.000000, 511.000000, 280.000000)
..
WARNING: Too many light styles on a face at (1336.000000, 504.000000, 1.000000)
WARNING: Too many light styles on a face at (1320.000000, 504.000000, 1.000000)
WARNING: Too many light styles on a face at (1576.000000, 511.000000, 264.000000)
WARNING: Too many light styles on a face at (1816.000000, 511.000000, 264.000000)
WARNING: Too many light styles on a face at (2024.000000, 511.000000, 391.999969)
.
WARNING: Too many light styles on a face at (1032.000000, 504.000000, 1.000000)
WARNING: Too many light styles on a face at (1288.000000, 511.000000, 248.000000)
1..
WARNING: Too many light styles on a face at (2351.000000, -200.000000, 248.000000)
WARNING: Too many light styles on a face at (2351.000000, -216.000000, 280.000000)
.2
WARNING: Too many light styles on a face at (2360.000000, -472.000000, 1.000000)
WARNING: Too many light styles on a face at (2360.000000, -495.000000, 68.000000)
...
WARNING: Too many light styles on a face at (2344.000000, -104.000000, 1.000000)
WARNING: Too many light styles on a face at (2312.000000, -511.000000, 120.000000)
WARNING: Too many light styles on a face at (1329.000000, -248.000000, 104.000000)
WARNING: Too many light styles on a face at (1800.000000, -216.000000, 1.000000)
WARNING: Too many light styles on a face at (2024.000000, -104.000000, 1.000000)
WARNING: Too many light styles on a face at (1592.000000, -511.000000, 56.000000)
3
WARNING: Too many light styles on a face at (1832.000000, -511.000000, 56.000000)
.
WARNING: Too many light styles on a face at (856.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (952.000000, 511.000000, 24.000000)
.4...5
WARNING: Too many light styles on a face at (776.000000, 420.000000, 1.000000)
..
WARNING: Too many light styles on a face at (760.000000, 440.000000, 1.000000)
.6...7...8...9...10 (0)
Is that something I should be worried about?