Can physics object be made to hurt the player like portal
czolko wrote:
I'm not sure, but trigger_hurt parented to object should do it.
This would also hurt the Player if the Player is standing on the Object, no good idea..
kai13XD wrote:
Is it at all possible to make physics objects hurt the player like in the first game of the portal series?
Aren't cubes hurting the player already in P2 if they are dropped from high enough? It's a long time since I don't receive a cube hit in muy head though 
TheTobbell wrote:
This would also hurt the Player if the Player is standing on the Object, no good idea..
Well, not necessarily. If you surround an object with a trigger_hurt and parent it to the object it'll hurt the player as soon as he touches it
(no matter where these objects are coming from or are standing on)
josepezdj wrote:
kai13XD wrote:Is it at all possible to make physics objects hurt the player like in the first game of the portal series?
Aren't cubes hurting the player already in P2 if they are dropped from high enough? It's a long time since I don't receive a cube hit in muy head though
TheTobbell wrote:This would also hurt the Player if the Player is standing on the Object, no good idea..
Well, not necessarily. If you surround an object with a trigger_hurt and parent it to the object it'll hurt the player as soon as he touches it
(no matter where these objects are coming from or are standing on)
But i mean for example, when you have the laserdisc object, and parent a Trigger hurt to it.
When you walk on this object you would also get hurted, ^^
kai13XD wrote:
Is it at all possible to make physics objects hurt the player like in the first game of the portal series?
Can you give an example?
Also I'm with Jose. I thought that all objects depending on the weight of it and how far it falls it can kill or hurt you. Portal never had a health bar and you auto-regenerate health quickly after a few seconds.
If you are creating your own custom physic object as a prop_physbox, there is an option to change how an object will damage you by being blunt or sharp.
TheTobbell wrote:
czolko wrote:I'm not sure, but trigger_hurt parented to object should do it.
This would also hurt the Player if the Player is standing on the Object, no good idea..
This wouldn't be a problem if the trigger hurt was activated when the player picks up the physics objects, and deactivated when the player puts the physics object down.
It was highly frustrating to get killed by a high speed cube or camera.
I'm with Lord_Blex; What good would that do?.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.
josepezdj wrote:
Well, to me, the hurting gave realism to the game. Isn't there Sci-Fi enough already with the portals, teleportation, the long fall boots, etc. that you also want to remove those effects or "features"? Come on guys!!
I agree and come on how is a freakin hard metal cube flying at you from a faith plate not going to hurt, she only has a t-shirt on not a metal suit. ;D
lord_blex wrote:
I was actually replying to Goldenknighttim, I just forgot to press quote.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.
Lol, Sorry, I misunderstood the question.