Can't find tutorials for a couple of things
I'm interested in learning how to create & add custom models to maps and how to add new textures to use. I'd also like to know how to use scripts like .nut files and how they work. Unfortunately, I can't find any tutorials on either of those topics. I've tried googling all kinds of different combinations of keywords, but I've been completely unable to locate anything explaining what I want to know.
Does anybody have links to guides on these topics?
You may need to find tutorials about it for other source games such as hl2 or l4d.
benzrf wrote:
Hmm. Well, I was mainly googling for Hammer and not HL2 or anything. I'll try that.
Hammer isn't where models are made. There are a lot of good HL2 tutorials so a google search for that should provide you with more information. You could also search for source engine modeling, or left4dead modeling.
lpfreaky90 wrote:
Hammer isn't where models are made.
Unless of course you are like lpFreaky and make them in Propper. 
chickenmobile wrote:
lpfreaky90 wrote:Hammer isn't where models are made.
Unless of course you are like lpFreaky and make them in Propper.
Hey! If you make the scale in hammer much larger than it will be and scale it down, you can make decent static props. (Plus since he added LOD support, they can be optimized too!)
chickenmobile wrote:
Unless of course you are like lpFreaky and make them in Propper.
Wait, is there any Propper version that works with the Authoring tools out there? I tried v0.3 to no avail... and also I asked Omicoder and he told me that it was impossible as the new vbsp.exe (I mean the very first version in Portal2, not this latest one with the dlc2) has so different coding than the Portal one.
Propper compiled with it which was great, however the grid for Hammer was stuffed up. Therefore you probably need to create your model inside of P2AT and then import it to EP1 Hammer.
Thanks! ![]()
EDIT: Do you guys think I can recolor a laser yellow and then take off the damage to create a "beam" of light?
I put lots of comments in the script, so if you know a bit of general programming, then you should be able to make sense of it.