I am developing a puzzle involving a long sequence of jumps (10 in a row), and in testing I am finding that half the time I hit the edge of the portal on the very last jump, unless I adjust my trajectory at the last moment. I would like to minimize this issue.
Note: I am already using info_placement_helpers, which help immensely.
A couple ideas come to mind:
1) Create invisible "guide rails". I do not like this idea - there will likely be friction, and the loss of side-to-side movement would detract from the testing experience.
2) I have noticed that Portal 2 has a built-in "magnet" effect which guides the in-flight player towards the portal. Is there a way to increase this effect?
Thanks in advance!
-Denominator
