cheating

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kizzycocoa
975 Posts
Posted Apr 26, 2009
if I were to release a non specific map/mod for portal, what's your opinion on a anti-cheating system implanted in maps? yes or no?
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penapappa
186 Posts
Posted Apr 26, 2009
Replied 1 hour later
omg
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Mek
459 Posts
Posted Apr 26, 2009
Replied 13 minutes later
Don't.
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kizzycocoa
975 Posts
Posted Apr 26, 2009
Replied 1 minutes later

penapappa wrote:
omg

it's a fair comment. every mapper hates the thought that someone ruins their map by noclipping. we're mearly asking if it would be wise to enable some anti-cheat system. I have about 1/2 of it sussed, I just need a yes or no :/

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kizzycocoa
975 Posts
Posted Apr 26, 2009
Replied 1 minutes later

Mek wrote:
Don't.

oh, ok
see, that's what we want. not some OMG comment. someone's opinion makes everything a whole lot easier.

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Farragar
73 Posts
Posted Apr 26, 2009
Replied 4 hours later
No.
I don't care if someone ruins my map by noclipping. Seriously, the point of Portal maps should be to solve puzzles, and if the people can't solve the puzzle and noclip, they only ruin it for themselves. Besides, some people genuinely may not be able to solve x puzzle, and by skipping it they are now able to solve puzzles y and z.
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kizzycocoa
975 Posts
Posted Apr 27, 2009
Replied 18 hours later

Farragar wrote:
No.
I don't care if someone ruins my map by noclipping. Seriously, the point of Portal maps should be to solve puzzles, and if the people can't solve the puzzle and noclip, they only ruin it for themselves. Besides, some people genuinely may not be able to solve x puzzle, and by skipping it they are now able to solve puzzles y and z.

we plan to test it like crazy XD so you can get to x, y and z :3
anyway, I think I know the general way this is going.
so, how about 2 downloads?
like, one for those who use cheats, one for others who don't?
I know I'm being persistent, but meh. it's good to know exactly what to release :3

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Mek
459 Posts
Posted Apr 27, 2009
Replied 4 minutes later
Seriously, don't even spend your energy on such things. Nobody would download the anticheat version.
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kizzycocoa
975 Posts
Posted Apr 27, 2009
Replied 2 minutes later

Mek wrote:
Seriously, don't even spend your energy on such things. Nobody would download the anticheat version.

ah, ok. we just want to make sure that everything fits together in a way the community would like :3

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Stimich
31 Posts
Posted Apr 27, 2009
Replied 4 hours later

kizzycocoa wrote:
it's a fair comment. every mapper hates the thought that someone ruins their map by noclipping. we're mearly asking if it would be wise to enable some anti-cheat system. I have about 1/2 of it sussed, I just need a yes or no :/

Yes

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kizzycocoa
975 Posts
Posted Apr 27, 2009
Replied 1 hour later

Stimich wrote:
Yes

and we have a yes
hmmm. how to make everyone happy......
meh. I'll think about it later XD

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jrlauer
545 Posts
Posted Apr 27, 2009
Replied 1 hour later
No.

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Remmiz
631 Posts
Posted Apr 27, 2009
Replied 16 minutes later
If someone wants to cheat, they will. There is no way to stop them so why even try.
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Stimich
31 Posts
Posted Apr 28, 2009
Replied 15 hours later

kizzycocoa wrote:
and we have a yes

why not have a trigger or something around the map, so they can't noclip out of the map...? consolecommand or something.. dunno xD

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kizzycocoa
975 Posts
Posted Apr 28, 2009
Replied 32 minutes later
ok, an idea to suit everyone...
well, timed maps etc. I think I will do regardless, and I will release an "official" version for the mod which is anti cheat?
idk XD
well, challenge/timed definately, but idk about the game now ah well, downloaded or not, I guess I'll release it. why not?
gives a wider choice. and it'll be good for all the pros wanting to repress the urge to cheat
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Mek
459 Posts
Posted Apr 28, 2009
Replied 2 hours later
If you really want to release an anticheat map, then make video solutions of the particular puzzles - like there were videos for BoxyTrixy.
And, please - do not make the hard-nearly-impossible-to-perform "puzzles".
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HMW
806 Posts
Posted Apr 28, 2009
Replied 1 minutes later

Stimich wrote:
why not have a trigger or something around the map, so they can't noclip out of the map...? consolecommand or something.. dunno xD

sv_cheats 1
ent_fire anti_cheat_trigger kill

And don't worry, I will always know what the name of the anti-cheat trigger is.

What's the added value of this anyway? You're just further annoying people that are most likely already frustrated because they can't get past a problem area. If you would just allow them to skip a small piece, they would at least be able to complete (and enjoy) the rest of the map.

This is just like copy protection. It takes time and energy to make it, and it only pisses people off.

Solution videos are the way to go

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kizzycocoa
975 Posts
Posted Apr 28, 2009
Replied 13 minutes later

HMW wrote:
sv_cheats 1 ent_fire anti_cheat_trigger kill

And don't worry, I will always know what the name of the anti-cheat trigger is.

What's the added value of this anyway? You're just further annoying people that are most likely already frustrated because they can't get past a problem area. If you would just allow them to skip a small piece, they would at least be able to complete (and enjoy) the rest of the map.

This is just like copy protection. It takes time and energy to make it, and it only pisses people off.

Solution videos are the way to go

do you really need the developer console THAT much? XD
also, I thought releasing 2 versions would be good. cheat and anti-cheat.
now, I know, no-one will download it, but for proof of completeting stuff etc. for competitions, the version may come in useful.

unless some people like you decide to try and cheat constantly XD
well, and like me I guess to be honest, I did sorta sidestep parts on your map XD
the first part was too hard. the button thingie kept timing out (when you only have 1/2 the portalgun).
I completed it perfectly second time though!

Mek wrote:
If you really want to release an anticheat map, then make video solutions of the particular puzzles - like there were videos for BoxyTrixy.
And, please - do not make the hard-nearly-impossible-to-perform "puzzles".

well, I'll need to tell my mappers then
what do you class as near impossible?

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HMW
806 Posts
Posted Apr 28, 2009
Replied 21 minutes later

kizzycocoa wrote:
[...] I thought releasing 2 versions would be good. cheat and anti-cheat. [...]

All right, it would be a kind of fun exercise in Source entity scripting, to devise the most diabolical anti-cheat system possible. (And it would be interesting for the more hacking-inclined player to try and break it. That could be a whole new puzzle category in itself... )

kizzycocoa wrote:
[...] to be honest, I did sorta sidestep parts on your map XD [...]

That's a perfect example of the point I was making: if you couldn't cheat, you would have missed the rest.

kizzycocoa wrote:
[...] I completed it perfectly second time though! [...]

Congrats!

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kizzycocoa
975 Posts
Posted Apr 28, 2009
Replied 1 hour later

HMW wrote:
All right, it would be a kind of fun exercise in Source entity scripting, to devise the most diabolical anti-cheat system possible. (And it would be interesting for the more hacking-inclined player to try and break it. That could be a whole new puzzle category in itself... )

oh, you wanna challenge?
how about anticheat sysystems that respawn? can you kill that? :S
ah! I know!
I have an idea, but I won't share to try and give you ideas >:3