Chells Legend - Trailer Released!

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generalvivi
31 Posts
Posted Nov 20, 2010

### Trailer Released!

Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chell's Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chell's Legend, I'm not quite sure how many parts there will be but whatever it takes to tell the story!

I've been working diligently on the project In hopes to get it finished before Portal 2. Most of my work recently has been on the story. Both Gameplay and Graphicsplay* are important to me and I want to make sure I hit quality over quantity.

The trailer you are about to watch (or skipped forward and watched already) was constructed by Fearlezz. He is a talented mapper currently working on Factum Solus which can be found on Moddb and Desura.

### Trailer!

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### Animator Needed!

Currently I'm looking for 1 animator to join my team to help me finish / polish up a few of my sequences. You need to be dedicated and experienced enough to handle things on your own. You will not be required to compile your animations for the source engine (I already have everything setup). If you are interested and are an animator please read the requirements below and then send me an email at generalvivi[at]ChellsLegend.com with your contact info / portfolio link (if you have one)

Requirements :

programs -
- 3ds max 7 or higher

experience -
- Animation experience in 3ds max (1 year or greater)
- must be able to show previous work

*This is a made up bs word that I hope will catch on in the industry much like gameplay did.

-----OLDER POST-----

### Big Media Release!

Hi,my name is Generalvivi and I am the creator of Chell's Legend. This project has been due for quite some time and the moment has finally arrived to reveal some media. This release will mark the beginning of what I'm calling the media chain reaction. I'm really excited to finally show off some screenshots and I hope you stick around for more. For Updates over steam be sure to sign up on the Chell's Legend steam group. Also if you would like to contact me for anything I've placed my contact information below.

Links/ Contact

Email : Generalvivi [at] chellslegend.com

Moddb : http://www.moddb.com/mods/chells-legend

Website : http://www.chellslegend.com/blog

Steam Group : http://steamcommunity.com/groups/chells_legend

Live Stream : http://www.livestream.com/chells_legend

FaceBook : Chell's Legend

ScreenShots

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  • vivi
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Avatar
Remmiz
631 Posts
Posted Nov 20, 2010
Replied 1 hour later
Damn.
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p0rtalplayer
1,366 Posts
Posted Nov 20, 2010
Replied 1 hour later
Even having played the parts showcased I'll have to agree and say

damn

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Omnicoder
299 Posts
Posted Nov 20, 2010
Replied 1 hour later
Looks nice but cubemaps in last 2 pictures need work.
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Mek
459 Posts
Posted Nov 21, 2010
Replied 9 hours later
Wow, that looks really adorable. Looking forward to playing! :notworthy:
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MrTwoVideoCards
584 Posts
Posted Nov 22, 2010
Replied 1 day later

Omnicoder wrote:
Looks nice but cubemaps in last 2 pictures need work.

Nah man, thats his style, ya know? Anyways Vivi it's looking hawt, as always! Like I said months ago bro but I think you forgot, I gotta playtest that sometime soon! I owe you that much after you playtested me and happy's portal maps back in the day :cube:. :notworthy:

Avatar
vinivite
49 Posts
Posted Nov 23, 2010
Replied 12 hours later
Holy... looks awesome. Only the first picture can make me cry due the epicness of it.
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generalvivi
31 Posts
Posted Feb 07, 2011
Replied 2 months later
Updated with the Trailer!!

Have at it!

Avatar
Motanum
248 Posts
Posted Feb 08, 2011
Replied 10 hours later
Look good, alright, I guess.

I am not very happy when people add to much detail to the test chambers and it is a fail fail, when people dont align their textures in portal, because it is much more obvious.

I did like the BTS stuff. I must tell you, I am waiting for your mod!

Avatar
p0rtalplayer
1,366 Posts
Posted Feb 08, 2011
Replied 8 hours later

Motanum wrote:
Look good, alright, I guess.

I am not very happy when people add to much detail to the test chambers and it is a fail fail, when people dont align their textures in portal, because it is much more obvious.

I did like the BTS stuff. I must tell you, I am waiting for your mod!

What? The details look really awesome. And there are no misaligned textures. Where's the problem?

Avatar
Motanum
248 Posts
Posted Feb 08, 2011
Replied 2 hours later
In the intro, where there are all the moving doors, I can see some frames that look out of place. I don't know, that is just how I feel. I like my test chambers clean, it adds to the sterile area of Aperture Science, plus it lets you concentrate more.
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generalvivi
31 Posts
Posted Feb 09, 2011
Replied 6 hours later
I understand where you are coming from. I don't think you will have any issues :smile:
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Motanum
248 Posts
Posted Feb 09, 2011
Replied 7 hours later
Yeah, I do love the balloon area! Looks pretty neat. Can we play with portals and balloons?