Sorry for another nooby question. How can I make "toolsclip" thing work with cubes and not just with player?
Clip for cube
Posted Jul 29, 2014
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Posted Jul 29, 2014
Replied
32 minutes
later
Tie the brush to a *func_clip_vphysics*, and apply a clip texture. Although it works without having the clip texture, it's always a good practice to apply the texture as it's main purpose is to indicate that there is a clip in place.
Posted Jul 29, 2014
Replied
2 hours
later
Note, however, that a func_clip_vphysics will not block the player. If you want to block everything, you can create a second player clip brush on top of your physics clip one, or just use a func_brush with nodraw or invisible.
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Posted Jul 29, 2014
Replied
2 hours
later
Or just use the invisible texture, (but tie it to a func_detail (or something other), because it splits the visleaves)