combine gate: how to disable/enable?

Avatar
cornontheCoD
150 Posts
Posted Mar 12, 2008
i cant figure out how to do it. in outputs i can only kill it, i cant just disable it temporarily (it is a func_illusionary)
Advertisement
Registered users don't see ads! Register now!
Avatar
appunxintator
142 Posts
Posted Mar 12, 2008
Replied 4 hours later
The easiest way would be to
1. make a playerclip and the shield brush.
2. Tie the shield brush to a 'func_door' and make it move really fast.
3. Make the playerclip disable when you can get through.

Sorry if this isn't very clear, its late and I'm tired.

Avatar
Aldéz
221 Posts
Posted Mar 13, 2008
Replied 5 hours later
Make an Alpha input for the func_illusionary. 0 is invisible and 255 is visible.
Avatar
cornontheCoD
150 Posts
Posted Mar 13, 2008
Replied 10 hours later
thx for the help!
Avatar
cornontheCoD
150 Posts
Posted Mar 13, 2008
Replied 1 hour later
i tried the alpha set to o and it doesnt seem to work, i can still see the gate when i trigger it
Advertisement
Registered users don't see ads! Register now!
Avatar
cornontheCoD
150 Posts
Posted Mar 13, 2008
Replied 43 minutes later
ok, i figured it out