i cant figure out how to do it. in outputs i can only kill it, i cant just disable it temporarily (it is a func_illusionary)
combine gate: how to disable/enable?
Posted Mar 12, 2008
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Posted Mar 12, 2008
Replied
4 hours
later
The easiest way would be to
1. make a playerclip and the shield brush.
2. Tie the shield brush to a 'func_door' and make it move really fast.
3. Make the playerclip disable when you can get through.
1. make a playerclip and the shield brush.
2. Tie the shield brush to a 'func_door' and make it move really fast.
3. Make the playerclip disable when you can get through.
Sorry if this isn't very clear, its late and I'm tired.
Posted Mar 13, 2008
Replied
5 hours
later
Make an Alpha input for the func_illusionary. 0 is invisible and 255 is visible.
Posted Mar 13, 2008
Replied
10 hours
later
thx for the help!
Posted Mar 13, 2008
Replied
1 hour
later
i tried the alpha set to o and it doesnt seem to work, i can still see the gate when i trigger it
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Posted Mar 13, 2008
Replied
43 minutes
later
ok, i figured it out