Ok I'm going to have to explain this before showing it, and in doing so, I'll be revealing some story spoilers. So, if you want to be a beta tester for this game and give feedback, then by all means, continue. But if you want to enjoy it as intended, then it would be preferred to not look at this until the project is finished. That way it will be nice and fresh.
Ok so here's the explanation:
||Basically, before I introduce the companion cube back into the game, I want to let people get back to grips with:
a) cube based puzzles
b) working without a portal gun
c) what makes the companion cube special
Now, a) and b) will work themselves out as I make the maps, but c) is going to be tricky. I've actually spoken to people who didn't "get" the companion cube and couldn't understand why people loved it/him/her so. Part of my goal for this project is to convert these heretics.
Here's the proper spoiler.
So my idea was this. To create an 'anti-companion cube'. This is the cube that the player will be forced to work with in the first level, and it will be an utter annoyance. I'm not going to reveal how, as I don't need to (But I'll tell you this: He will threaten to stab you). Basically I want the player to feel as much hatred towards this cube as they felt compassion towards the companion cube, so that when the companion cube is introduced, the player feels relieved and overjoyed.
With me so far? Ok. The feedback I would like is as follows:
Is this a good idea? Or is it terrible? There may easily be something big that I've overlooked that could make this feature ruin the whole thing, so if you have a gripe, then please be as harsh as possible. It's not too late to start over.
Is such a thing technically possible? At the moment I can't load it into Portal itself, only when I load it with the mod I created to allow me to do the portal mapping in the first place. I also eventually want it to speak, like the turret, but with a different voice. Can this be done without the SDK update? Or will I have to wait?
Lastly, How does it look? Here are two screenshots:
pic 1
pic 2
This is a first draft so it will inevitably change before final release, and I want it to change for the better? Does it clash with the rest of Portal's style? Is it too obviously evil-looking? could it do with being a different colour?||
I can't wait to hear from you guys. I'm getting more excited by this project every day 