I'm trying to come up with new 'test procedures' that GLaDOS could throw at a user...
but I need to know if there is a way to make the companion cube breakable. I know that some physical properties are stored within the model itself, but im unsure how to edit this.
I've already tried creating a companion cube as a prop_physics_override however setting it's health this way doesn't seem to change anything.
Am I missing something? ^^
