Compileing
before and after everything in yellow or red.)
log
||-------------------------------------------------------------------------------
Running command: cd "c:\program files\steam\steamapps\common\portal 2\bin"
Running command: "c:\program files\steam\steamapps\common\portal 2\bin\vbsp.exe"
-game "c:\program files\steam\steamapps\common\portal 2\portal2" "C:\Program Fi
les\Steam\steamapps\common\portal 2\sdk_content\maps\bouncer.vmf"
Valve Software - vbsp.exe (May 3 2011)
2 threads
materialPath: c:\program files\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
-yellow
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17154 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 18 texinfos to 15
Reduced 5 texdatas to 5 (145 bytes to 145)
Writing C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.bsp
0 seconds elapsed
Running command: cd "c:\program files\steam\steamapps\common\portal 2\bin"
Running command: "c:\program files\steam\steamapps\common\portal 2\bin\vvis.exe"
-game "c:\program files\steam\steamapps\common\portal 2\portal2" -fast "C:\Prog
ram Files\Steam\steamapps\common\portal 2\sdk_content\maps\bouncer"
Valve Software - vvis.exe (May 3 2011)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.bsp
reading c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.prt
160 portalclusters
462 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 199 visible clusters (0.00%)
Total clusters visible: 24754
Average clusters visible: 154
Building PAS...
Average clusters audible: 160
visdatasize:7687 compressed from 7680
writing c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.bsp
0 seconds elapsed
Running command: cd "c:\program files\steam\steamapps\common\portal 2\bin"
Running command: "c:\program files\steam\steamapps\common\portal 2\bin\vrad.exe"
-game "c:\program files\steam\steamapps\common\portal 2\portal2" -noextra "C:\
Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\bouncer"
Valve Software - vrad.exe SSE (May 3 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\portal 2\sdk_content\maps\bounce
r.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
5621 faces
5802595 square feet [835573760.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5621 patches before subdivision
469479 patches after subdivision
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0.Finished. Press a key to close.||
i think this is shorter then most compileings also. but i could be rong.
When you "run map" from hammer do you have all the boxes on the left checked? Your compile log doesn't say anything about copying and starting portal.
Just a few questions:
Do you have a spawn point in your map?
Do you have any Brushes parented to panels that are not parentattatched?
In order to see if its your compile or entities in your map, use the VisGroups panel to the right and hide everything except for world brushes and point entities (excluding props) and try to play it.
and yes i have all the boxes (exept for the "dont run game") to the left checked and it works. thx for the help. and to chicken mobile, i dont know what brush is but i herd it alot serching for people who had similar problems. what is it?
Y3SM3N wrote:
and to chicken mobile, i dont know what brush is but i herd it alot serching for people who had similar problems. what is it?
A brush is any block inside your map. It could be a platform, a wall, a table top. You name it.
A func_brush is a brush entity which is mainly used to parent to moving objects. You can texture this normally like a world brush.