Compling Errors being reported were there are none.
Posted May 16, 2011
I am trying to compile a map. however when ever I try, it says it leaked. So I load the point file. when I find the error its going through a solid wall, often from water or a texture toggle. when I check for an entity thing (blue dot) there isnt one. what is happening? why is it glitching? how can I fix it? thanks.
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Posted May 16, 2011
Replied
3 minutes
later
You probably have the origin of a trigger brush that is out in the void. Go to Edit -> Select All and check the leak location again and see what's there.
Posted May 16, 2011
Replied
3 minutes
later
I tryed that. these are spuratic and random and there is no way to fix them. I looked for those but they arnt there!
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Posted May 16, 2011
Replied
2 hours
later
Is it the same wall each time? Have you checked all the brush entities in the area?