Contest Ruling?
EDIT: Also, can custom particle effects use standard sprites? One of mine uses the portal_cleanser one.
FelixGriffin wrote:
Thank you! I'm just using material from the SDK Base, which can be obtained for free with TF2. I would mount the GCF, but Portal 2 won't let me do that anymore.EDIT: Also, can custom particle effects use standard sprites? One of mine uses the portal_cleanser one.
Yep, that's perfectly fine.
FelixGriffin wrote:
Thank you! I'm just using material from the SDK Base, which can be obtained for free with TF2. I would mount the GCF, but Portal 2 won't let me do that anymore.EDIT: Also, can custom particle effects use standard sprites? One of mine uses the portal_cleanser one.
GO ALL OUT! I wanna play a custom Portal 1 map with new content without being Portal 2 rips. I would not see why not, it is a brand new map, s long as you did not release it before.
You could have been smarter and kept your mouth shut. 
I like the P1 version of the SDK better, but I couldn't get this map's "gimmick" to work without scripting, or recompiling the binaries.
I want to see that Minecraft one, Grox. 
FelixGriffin wrote:
Sorry, but it's a P2 map.![]()
That should still be okay, so long as you're using some custom content that you made somewhere (its the theme of the contest).
That is to say: using HL2 materials/sounds/models/etc in either game is permissable; you will be judged on the quality of the map in those parts, but they will not add to your custom content score.
Can we use Brainstone's hardcoded elevator instances, so we don't have to depend on transitionlist.nut? Technically it's not custom content, but we are using something that sombody else made.
In a similar vein, can we use third-party tools like Omni's signmaker to create our own custom content?
FelixGriffin wrote:
A new question:Can we use Brainstone's hardcoded elevator instances, so we don't have to depend on transitionlist.nut? Technically it's not custom content, but we are using something that sombody else made.
In a similar vein, can we use third-party tools like Omni's signmaker to create our own custom content?
Any custom content not following the guidelines established by the rules will not be considered in the score of the map.
That being said, I think a signmaker sign would be fine, though if that was your only custom content you might be in trouble.
So the instances are allowed, then, if we give credit? Just not for a score, of course.
FelixGriffin wrote:
No, not the only part, just a bit.So the instances are allowed, then, if we give credit? Just not for a score, of course.
Yep.
How will this need to be submitted? For example, if we can only include BSP's, we can't use custom movies.
(If someone wanted to make an easy installation guide covering common map packaging methods, that'd be grand)