coop map problem

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RickTol
9 Posts
Posted Jun 24, 2011
i am making a coop map. the trigger_teleport has to trigger only one of the two players, is it possible to filter this? if yes, how?

i have searched half of the internet, but without succes, please help.

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Idolon
417 Posts
Posted Jun 24, 2011
Replied 1 hour later

RickTol wrote:
i have searched half of the internet

I somehow doubt this.

Anyhow, I don't know of any solutions. I believe that trigger_multiple (or one of the trigger brush-entities) has separate orange and blue outputs, so you could try using that.

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Darkylight
81 Posts
Posted Jun 24, 2011
Replied 6 hours later
make two trigger_teleporters, one for the blue and one for the orange. Now make two logic_relays, one for blue teleport and one for orange teleport, make a trigger_playerteam and trigger logic_relay, now wait to finish teleport (almost 0.01) and kill teleporter, now teleport the other player with the other logic_relay.

If you need more details ask me.

Ah! This needs to be in mapping help and discussion.

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WinstonSmith
940 Posts
Posted Jun 24, 2011
Replied 30 minutes later
Done.