coop map problem
Posted Jun 24, 2011
i am making a coop map. the trigger_teleport has to trigger only one of the two players, is it possible to filter this? if yes, how?
i have searched half of the internet, but without succes, please help.
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Posted Jun 24, 2011
Replied
1 hour
later
RickTol wrote:
i have searched half of the internet
I somehow doubt this.
Anyhow, I don't know of any solutions. I believe that trigger_multiple (or one of the trigger brush-entities) has separate orange and blue outputs, so you could try using that.
Posted Jun 24, 2011
Replied
6 hours
later
make two trigger_teleporters, one for the blue and one for the orange. Now make two logic_relays, one for blue teleport and one for orange teleport, make a trigger_playerteam and trigger logic_relay, now wait to finish teleport (almost 0.01) and kill teleporter, now teleport the other player with the other logic_relay.
If you need more details ask me.
Ah! This needs to be in mapping help and discussion.
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Posted Jun 24, 2011
Replied
30 minutes
later
Done.