Counter-Stike: Global Offensive Release Information.

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reepblue
894 Posts
Posted Jun 04, 2012

CS: GO DUE AUGUST 21. Next Gen Console, PC, and Mac Details Revealed

June 4, 201 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO) is targeted for release on August 21, 2012.
To be available via the Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac), CS: GO will expand upon the team-based action gameplay pioneered when Counter-Strike was launched almost 13 years ago (CS beta 1, August 1999).
CS: GO will be sold for approximately $15 on all platforms.
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO introduces new gameplay modes, matchmaking, leader boards, and more.
Developed by Valve in cooperation with Seattle-based Hidden Path Entertainment, the title will be playable in the Sony and Microsoft booths this week at E3 in Los Angeles, CA.
For more information, please visit http://store.steampowered.com/app/1800/

More or less, when August 21st comes, Valve will take the Beta stuff away, and CS:GO will be on Steam, Xbox Live, and The Playstation Network for $15. I'm not sure if I'm going to buy this right away, but so far, I really enjoy this, and I'm not much of a CS (or Multiplayer) gamer!

Also, I don't think you'll have to wait for tools, they should be released with the game, since it is in the beta.

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vanSulli
994 Posts
Posted Jun 04, 2012
Replied 18 minutes later
Not a Counter-Strike fan at all, but I might get it. It feels more playable to me (I'm pretty casual as far as multiplayer shooters go) in general, and obviously looks and sounds a lot nicer. Mapping with the new whatchacallit global dynamic lighting stuff makes everything look pretty cool.
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Sven
306 Posts
Posted Jun 04, 2012
Replied 49 minutes later
So despite having and being in the beta for quite some time, we'll have to buy it? Am I missing something? :confused2:
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vanSulli
994 Posts
Posted Jun 04, 2012
Replied 1 hour later
There's a LOT of people in the beta, and most of the people who got in it first are the people most likely to buy it. They have to sell the game to somebody, after all.
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Jomonay
294 Posts
Posted Jun 05, 2012
Replied 10 hours later

I heard somewhere they were going to do cross-platform multiplayer, I'm probably making that up though. I hope my computer can take it, though it's Counter-Strike, I'm sure it will. At least Valve can start talking about Epiosde 3 now

:lol:

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vanSulli
994 Posts
Posted Jun 05, 2012
Replied 7 hours later
Cross-platform play was dropped; I don't remember exactly why, but I assume it was optimizing and having features that worked best on each platform.
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Sven
306 Posts
Posted Jun 05, 2012
Replied 1 hour later

vanSulli wrote:
Cross-platform play was dropped; I don't remember exactly why, but I assume it was optimizing and having features that worked best on each platform.

That and PC gamers would've always dominated the matches versus console gamers.

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p0rtalplayer
1,366 Posts
Posted Jun 05, 2012
Replied 3 hours later

Sven wrote:

vanSulli wrote:
Cross-platform play was dropped; I don't remember exactly why, but I assume it was optimizing and having features that worked best on each platform.>
That and PC gamers would've always dominated the matches versus console gamers.

PC gaming master race

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Pilchard123
334 Posts
Posted Jun 06, 2012
Replied 11 hours later
When the Yogscast demo'd the XBox version of Minecraft, there were comments saying that people preferred the XBox version "because it lagged on PC". Never mind that you could see light propagate over a period of about a second and a half when you put a torch down, no, the PC version is laggy. Honestly, YouTube makes me lol and rage by turns.
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Jomonay
294 Posts
Posted Jun 06, 2012
Replied 40 minutes later
The way I see it, PC gaming pushes things forward, consoles allow people to keep up.
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Termikxs
182 Posts
Posted Jun 06, 2012
Replied 1 minute later
Also you have to keep in mind that Xbox minecraft worlds are not limited - they have 'player' clip and then nothing but ocean. It's not infinite.
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p0rtalplayer
1,366 Posts
Posted Jun 06, 2012
Replied 10 hours later
Minecraft? In a CS:GO thread? On these forums, it's more likely than you think!

But yeah, back on topic, I got into the beta pretty early on but I haven't played it very much. It's not the kind of game I tend to play as much. I am interested in the engine changes, though, so my key hasn't been completely wasted.

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Sven
306 Posts
Posted Jun 06, 2012
Replied 2 hours later

p0rtalplayer wrote:
Minecraft? In a CS:GO thread? On these forums, it's more likely than you think!

But yeah, back on topic, I got into the beta pretty early on but I haven't played it very much. It's not the kind of game I tend to play as much. I am interested in the engine changes, though, so my key hasn't been completely wasted.

I rather like the game itself, I think that the brightness could be toned back a bit though.

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Jomonay
294 Posts
Posted Jun 07, 2012
Replied 9 hours later

Sven wrote:

p0rtalplayer wrote:
Minecraft? In a CS:GO thread? On these forums, it's more likely than you think!

But yeah, back on topic, I got into the beta pretty early on but I haven't played it very much. It's not the kind of game I tend to play as much. I am interested in the engine changes, though, so my key hasn't been completely wasted.>
I rather like the game itself, I think that the brightness could be toned back a bit though.

Zis is good news, I have the darkest monitor in the world.

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vanSulli
994 Posts
Posted Jun 07, 2012
Replied 8 hours later
You can change brightness in the video settings panel; its the first option listed for me. As far as I can recall, I've stuck with the default because its been fine for me.