Creating a PotatOS Voice

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Rubrica
305 Posts
Posted Jun 23, 2011
Hi! So, I'm Rubrica - those of you one the mapping list might already know me as the guy who always asks annoyingly simple questions. Well, that's what I'm here for; I was wondering how one might create a GLaDOS potato voice, with that tinny quality that can be heard in her potato dialogue. Any software required is fine, but preferably either something free or Melodyne (my school has it). This isn't urgent - I've got until the eighth of July to do this (if you're curious, well, sorry. I can't tell you anything, except that it's nothing any of you will ever see, and it's not a map.), and if I dont have an answer by then, I can always just do a regular GLaDOS voice, so take your time.

Have a nice day!

-Rubrica

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Vordwann
767 Posts
Posted Jun 23, 2011
Replied 6 hours later
I would use melodyne to make your voice into a normal GLaDOS voice, and then use something like (example) Garageband to add filters to the tracks you have altered and make them sound more tinny.
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Darkylight
81 Posts
Posted Jun 23, 2011
Replied 1 hour later
FL studio, MixCraft, GoldWave, Audacity, you can use much good programs. The effect is radio, or technical know like low-pass.

I have a question for you, what process do u make to insert it in the game? do u use scripts? I cant put custom sounds in my game so I wanna know :smile:

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Rubrica
305 Posts
Posted Jun 24, 2011
Replied 5 hours later
I have no idea, sorry - this isn't for the game. Anyway, thanks for both of your help!