Creative thinking... (Spoiler)
This is thinking with portals.
Wroth wrote:
We all fail at thinking with portals![]()
This is thinking with portals.
I didn't think that would work=/
If not then the way valve meant, but I don't remember taking it from the tube...
I was stuck on that level and eventually noclipped it. My friend told me to do the chair thing, but I would've never thought of blowing up the tube
Then I thought, hey there are stuff back there.
So I placed a portal near the vent (closest where I could) And walked back to the office and placed on there, 2 chairs trough the portal, putting the portals aside and stacking all the way 
Nyoobs
Robinson wrote:
There is one instance of the game I actually solved a puzzle in an alternate way then Valve intended it, on my first playtrough.Some of you might remember this specific room, right after the rocket launcher:
http://www.xs4all.nl/~dianajo/escape_010000.jpg
Yes, the vent was too high. And there was no obvious way to get in it at first glance...
So I eventually solved it like I would in real life:
that's how i did it, with the chair. it was only later, when i saw somebody do it with the launcher, that i saw that other way. if they'd stuck an emancipation field into that room or nearby, i guess i'd have kept trying to figure out something else, until the rocket launcher occurred to me.
BTW, did anybody see the youtube vid of somebody defeating GlaDOS with a turret, super duper fast? heh. that's creative thinking, but the question is where did the turret come from?
I had no idea that you could solve the puzzle the Valve way until now. smacks forehead