Crowbar

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PieGuy950
133 Posts
Posted Aug 06, 2011
How would I import the hl2 crowbar into Portal 2? Thankxzs
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Omnicoder
299 Posts
Posted Aug 06, 2011
Replied 2 hours later
If you mean as a weapon: You can't.
If you mean as a model: Get the files out of the source models gcf.
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PieGuy950
133 Posts
Posted Aug 07, 2011
Replied 18 hours later
darn :notwant:
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Soundlogic
169 Posts
Posted Aug 07, 2011
Replied 1 hour later
Wait a minute. What if you remove the portal gun, parented the model, and had some other way of detecting mouse presses? Not sure, but it might be worth looking into.
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WinstonSmith
940 Posts
Posted Aug 08, 2011
Replied 8 hours later

Soundlogic wrote:
Wait a minute. What if you remove the portal gun, parented the model, and had some other way of detecting mouse presses? Not sure, but it might be worth looking into.

You could mess around with game_ui, but good luck, I'm not sure how you'd simulate a crowbar hit.

And a note: be very very very careful when adding HL2 weapons into Portal maps. I'm sorry, but from past experience they really make a map not fun.

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Soundlogic
169 Posts
Posted Aug 08, 2011
Replied 10 hours later
I would agree no guns or anything, but I think a crowbar would fit in fine. Maybe edit the texture a bit to make it a aperture science metal leverage manipulater.