Crusher sounds and weird leak issue
Posted Nov 29, 2011
Okay so I'm trying to suppress the sounds that were pre-packed in the crusher animation and make them into a separate node, like one would do for the crusher impact sound. However, the suppress sound node on the model is set to yes, and the extension sound can be heard throughout the entire map, regardless of how small the effective sound radius is. How to I fix this issue?
Second, I keep getting leak errors on various brushes and entities, even though I've sealed the rooms completely and placed the rooms inside a larger box. That worked for a time, but now the issue has come back. This started when I set up the linked portal doors for the first room, and has appeared and disappeared with every room I've added (three thus far, not including the main room. The major issue is that, when I select the entire map and move around it, making sure the 3d camera has viewed every entity in the map, it compiles without the leak error. Is this problem caused by the linked_portal_doors, or am I just doing something noobish again that I'm overlooking?
Please and thank you.
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Posted Nov 29, 2011
Replied
12 minutes
later
never used the crusher instance, always made my own; however, for your leak problem, make sure that the Radius Culling is not enabled. It is the R with a circle around it on the upper middle toolbar.
Posted Nov 29, 2011
Replied
5 hours
later
I'll try that next chance I get, but as for the crusher, I did make it myself. I don't care for the instance since it has more things than what are really necessary. I used a prop_dynamic and set the world model to the complete crusher. The pre-cached sounds, however, won't mute, regardless of whether its set to be.