Cube

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Vordwann
767 Posts
Posted Sep 19, 2011
I am making a map, and need a cube to be "un-pickup-able" for a few seconds... it's the cube from inside an instance.
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 2 hours later
Is it possible to turn it from a prop_dynamic then to a prop_physics?
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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 8 minutes later
How do I get a prop_dynamic cube to act like a normal physics cube? Pretty much, i'm having it get launched very quickly from a faith plate to an excursion funnel, and don't want the player to be able to catch it until it's in the excursion funnel.
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 2 minutes later
Doesnn't prop_physics have the option to disable pickup
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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 13 minutes later
I'll look into it. As long as I can disable and enable pickup with triggers i'm fine.
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Spam Nugget
492 Posts
Posted Sep 19, 2011
Replied 7 minutes later
prop_physics can disable pickup, prop_weighted_cube cannot.
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 12 minutes later

Spam Nugget wrote:
prop_physics can disable pickup, prop_weighted_cube cannot.

Yes, so I was right! Anyway, the instance's script needs to be edited to duplicate the prop_physics. The dropper instance has a instance within one

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PieGuy950
133 Posts
Posted Sep 19, 2011
Replied 1 hour later
Could you put a func_wall_toggle around it or something? What's the scenario?
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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 15 minutes later
I said the scenario earlier. I have a faith plate launching a cube very quickly into an excursion funnel. I don't want the player to directly be able to reach the cube, but they will be able to because there is also bouncy gel that allows them to get up to the trajectory of the cube.
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 4 minutes later

Vordwann wrote:
I said the scenario earlier. I have a faith plate launching a cube very quickly into an excursion funnel. I don't want the player to directly be able to reach the cube, but they will be able to because there is also bouncy gel that allows them to get up to the trajectory of the cube.

You want it to be covered with repulsion gel? If you cover it with repulsion gel, it won't turn blue unless you can come up a way for if the gel touches the prop, the skin will change

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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 24 minutes later
No. The cube doesn't get coated. The ground below it does, so they can jump up and catch it while it is flying, which is not what I want.
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 5 minutes later
Oh, ok, misunderstood
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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 5 minutes later
I guess I could replace the cube in the instance with a prop_dynamic and have it killed as soon as it goes into the funnel and replaced by a normal weighted cube... but that's messy...
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 5 minutes later
Actually, the prop_physics or overide has the output of disabling pickup
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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 3 minutes later
Well if I have to spawn the cube as a prop_physics I will, but i'd prefer to do it as a weighted cube just because it'll make the instance a lot less messy without a point_template and everything...
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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 17 minutes later
Couldn't you make your own dropper?