I want a cubemap to be applied to a texture, so I ran cubemaps, and extracted it. I then set the $envmap var in the VMT.
But, it seems that it has broke. The cubemap now makes the tiles super-bright. even though it did work when it was run as per the norm.
I have uploaded 3 files of the textures. this texture is intended to be used for a Half Life 2 Deathmatch map, but there is no general mapping help forum. still, same engine, same issue.
all textures/VMTs are to be put in "materials/DERSE/"
I also had a gold cubemap and did this same process, and it worked there. I figure it's somehow an issue with the cubemap texture?
Here is what it looks like: http://steamcommunity.com/sharedfiles/f ... =130033079
and here is what I want it to look like, except in yellow: https://dl.dropbox.com/s/l2kskhrhwegu1r ... _00002.jpg
EDIT: I talked to Omnicoder, and after some testing, we've seen that under normal cubemaps, it works fine. but it's not recognising the "envmapmask" tag. no idea why! :S
Any idea what the issue is?

