Cubemaps in next map
I saved my .vmf to folder named foldername. Then I compiled map in hdr-mode and used these commands in console:
buildcubemaps
mat_hdr_level 0 (or 2 if you were already at 0)
buildcubemaps
mat_hdr_level 2 (or 0 if you started at 0)
And Voil?, it worked and my textures started to reflect.
Then I closed portal. But when I put that bsp into maps folder and run it with console, cubemaps are not effective anymore, texture are non-reflective. And I didn't change the name of bsp, actually I didn't do anything to it after cubemaps building, only copied it to maps folder.
I have tried million times for nothing.
Is there something that I did wrong, or must I do something more?
And is the .ain file effective with cubemaps, or what it even do? Need I pack something with pakrat?
Could somebody tell me step by step, how to make texture reflect, or what I did wrong.
My map doesn't come out, if I can't finish it..