[Custom Request Thread] Custom Textures

Avatar
Darkylight
81 Posts
Posted Jun 28, 2011
Hey people, I'm having fun with my new program and with custom textures, so if you want to have a custom signage texture, brick, wall, or another texture (for now i nor make liquids or effects or particles) I will make for you, you only need to request :wink:, I make the texture and the normal texture for you.

Example: http://puu.sh/2Tsd 3 custom textures (remake of the original textures from portal 2).

Time I take every texture: 30 min or 1 hour to make it looks great.

Also I not make skins for co-op, turrets and chell, and cubes.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Vordwann
767 Posts
Posted Jun 28, 2011
Replied 29 minutes later
Which program is this. I'm interested.
Avatar
Darkylight
81 Posts
Posted Jun 28, 2011
Replied 23 minutes later
Crazy Bump, it generates the normal texture ^^, much recommended to 3d programs and games. The rest I make in photoshop.
Avatar
KenJeKenny!?
238 Posts
Posted Jun 28, 2011
Replied 1 hour later
I would really like the signage overlay with the laser cube as a custom texture, so i can place it on a moving func_brush. :smile:

I will be forever gratefull :smile:

Avatar
-ArttyIntel-
76 Posts
Posted Jun 28, 2011
Replied 11 minutes later
Owwwh. Darky, can I have a skin for my turret? Id like the turred to be light blue. And the Eye to be blue. Then on the sides id like there to be C.L. Pretty please:)
Avatar
Darkylight
81 Posts
Posted Jun 28, 2011
Replied 22 minutes later

KenJeKenny!? wrote:
I would really like the signage overlay with the laser cube as a custom texture, so i can place it on a moving func_brush. :smile:

I will be forever gratefull :smile:

Made :razz:, i needed to redraw but i think is like the originals :wink:, you can change the name of the folder if you edit it in the vmt.

Here is the file and the preview.

Images 1
Post image 1
Attachments
custom.rar
0.01 MB 20 downloads
Avatar
Darkylight
81 Posts
Posted Jun 28, 2011
Replied 1 minutes later

-ArttyIntel- wrote:
Owwwh. Darky, can I have a skin for my turret? Id like the turred to be light blue. And the Eye to be blue. Then on the sides id like there to be C.L. Pretty please:)

You mean turret beam? C.L. in blue too?

Avatar
KenJeKenny!?
238 Posts
Posted Jun 28, 2011
Replied 4 minutes later
Why did you have to redraw the texture? because i'm using the overlay as well in some places because its nice and sharp... so i think people will notice the difference.
Avatar
Darkylight
81 Posts
Posted Jun 28, 2011
Replied 8 minutes later

KenJeKenny!? wrote:
Why did you have to redraw the texture? because i'm using the overlay as well in some places because its nice and sharp... so i think people will notice the difference.

I needed to redraw because the original (in signs) is half resolution of signages, so when i doubled the resolution the image was not as sharp so i redrawed, its the same I think, I hope will be helpfull for you.

Aho... > -ArttyIntel- wrote:

Owwwh. Darky, can I have a skin for my turret? Id like the turred to be light blue. And the Eye to be blue. Then on the sides id like there to be C.L. Pretty please:)

I tried, I made the texture, but I cant see it in the game ._., i dont know why... so please not ask for models. ^

Avatar
-ArttyIntel-
76 Posts
Posted Jun 28, 2011
Replied 1 hour later

Darkylight wrote:
-ArttyIntel- wrote:

Owwwh. Darky, can I have a skin for my turret? Id like the turred to be light blue. And the Eye to be blue. Then on the sides id like there to be C.L. Pretty please:)

You mean turret beam? C.L. in blue too?

Like the eye of the turret where the beam comes out, and the beam blue. And C.L. Should be white.

Oh and if you could, could you make a cube skin. And make the grey parts light blue, then where the aperture labs sign is put whit C.L. Again:) Thanx, its for a project, I will cred:)

Advertisement
Registered users don’t see ads! Register now!
Avatar
Vordwann
767 Posts
Posted Jun 28, 2011
Replied 3 hours later
Well yes, I use crazybump and Photoshop too... I just thought you meant that you had a program that bounded all the scripts together.