Cutscenes

Avatar
Metafrank
41 Posts
Posted Jun 05, 2013
Hey everyone, I'm (well kind of) back.

And I was planning to finish my second map (Hey, it was only a 2 year break!).
I mean to tell some kind of story, and was wondering how to create some camera movement the player has no influence on, like when getting out of bed just at the beginning of the game, or whether there is a way to simply block player input for a specified amount of time.

I didn't find anything portal-related on that topic.

Thanks.

Advertisement
Registered users don’t see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Jun 05, 2013
Replied 1 hour later
You'll want a point_viewcontrol or point_viewproxy entity. Point_viewcontrol was used for the wakeup and tube ride scenes, point_viewproxy for when Wheatley started moving the relaxation vault (you're actually in another, static room beneath that one).
Avatar
Metafrank
41 Posts
Posted Jun 05, 2013
Replied 42 minutes later
I'll check that out later, thanks!
Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Jun 06, 2013
Replied 1 day later

FelixGriffin wrote:
point_viewproxy

Is the camera entity you want that you can look around. If I remember correctly they used this in the scene where you follow wheatley through aperture tubes before visiting GLaDOS.

Also creating a vehicle that moves along a path is a great idea too.

post76373.html?hilit=vehicle#p76373

Download the map included in the post for an example.