Cutscenes
And I was planning to finish my second map (Hey, it was only a 2 year break!).
I mean to tell some kind of story, and was wondering how to create some camera movement the player has no influence on, like when getting out of bed just at the beginning of the game, or whether there is a way to simply block player input for a specified amount of time.
I didn't find anything portal-related on that topic.
Thanks.
FelixGriffin wrote:
point_viewproxy
Is the camera entity you want that you can look around. If I remember correctly they used this in the scene where you follow wheatley through aperture tubes before visiting GLaDOS.
Also creating a vehicle that moves along a path is a great idea too.
post76373.html?hilit=vehicle#p76373
Download the map included in the post for an example.