default mass of a func_physbox -solved-
Posted Apr 25, 2012
Is there a default mass of a func_physbox? Is it depending on its size? If yes, how big is this mass/V?
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Posted Apr 25, 2012
Replied
2 hours
later
Generally it works it out by how much volume of brushes there is and what preset type of object it is.
Making a medium to large cube and then turning it into a physbox will generally be too heavy to lift, but a hollowed cube will not.
Making a medium to large cube and then turning it into a physbox will generally be too heavy to lift, but a hollowed cube will not.
There is also a mass scaler inside the physbox properties where you can reduce or increase the mass depending on what you want to do. Usually the physbox is too heavy therefore put a lower number in order to make it be able to pick up. E.g. "0.1" (no quotes otherwise you'll break hammer).
A number higher than one will increase the mass.
Not entirely sure on how much mass/V it is though.
Posted Apr 26, 2012
Replied
15 hours
later
To find out what current mass your physic objects have, type "developer 1" or 2 in the console. After that, aim to your physical object and enter "ent_text".
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Posted Apr 26, 2012
Replied
6 minutes
later
thanks, those infos were exactly what I needed.