Denying portals on a "portalable" texture??

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MissStabby
160 Posts
Posted Jun 27, 2011
I am trying to make a room with some props on the wall,
the problem however is that you can shoot portals behind the props.
How can i prevent portals from popping up at those weird places, without changing the texture to something like blacktiles or metal stuff???
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Brainstone
401 Posts
Posted Jun 27, 2011
Replied 4 minutes later
Put a trigger_portal_cleanser behind these props.
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KenJeKenny!?
238 Posts
Posted Jun 27, 2011
Replied 2 minutes later
Or you can place a brush with invisible texture behind it or around it (as a sort of bounding box)
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MissStabby
160 Posts
Posted Jun 27, 2011
Replied 10 minutes later

KenJeKenny!? wrote:
Or you can place a brush with invisible texture behind it or around it (as a sort of bounding box)

that wont work, you shoot through those brushes, i tried that.

Ill try the portalcleanser
Though one of the surfaces is on the floor, wont that just kill any portals that are still open when i walk over it??

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WinstonSmith
940 Posts
Posted Jun 27, 2011
Replied 7 minutes later

http://developer.valvesoftware.com/wiki ... tal_volume

Bam.

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Aldéz
221 Posts
Posted Jun 27, 2011
Replied 1 minute later
EDIT:
WinstonSmith beat me to it... :thumbup:
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Vordwann
767 Posts
Posted Jun 27, 2011
Replied 2 hours later
Yeah i'd go with a func_noportal_volume if you want no portal there at all (not very realistic for that kind of situation) or a func_noportal_bumper if you just want the portal to bump away from the props (more realistic to just have it get bumped).
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Darkylight
81 Posts
Posted Jun 27, 2011
Replied 3 hours later
func_no_portalvolume is the better solution :wink: