Denying portals on a "portalable" texture??
Posted Jun 27, 2011
I am trying to make a room with some props on the wall,
the problem however is that you can shoot portals behind the props.
How can i prevent portals from popping up at those weird places, without changing the texture to something like blacktiles or metal stuff???
the problem however is that you can shoot portals behind the props.
How can i prevent portals from popping up at those weird places, without changing the texture to something like blacktiles or metal stuff???
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Posted Jun 27, 2011
Replied
4 minutes
later
Put a trigger_portal_cleanser behind these props.
Posted Jun 27, 2011
Replied
2 minutes
later
Or you can place a brush with invisible texture behind it or around it (as a sort of bounding box)
Posted Jun 27, 2011
Replied
10 minutes
later
KenJeKenny!? wrote:
Or you can place a brush with invisible texture behind it or around it (as a sort of bounding box)
that wont work, you shoot through those brushes, i tried that.
Ill try the portalcleanser
Though one of the surfaces is on the floor, wont that just kill any portals that are still open when i walk over it??
Posted Jun 27, 2011
Replied
7 minutes
later
Posted Jun 27, 2011
Replied
1 minute
later
EDIT:
WinstonSmith beat me to it...
WinstonSmith beat me to it...
Posted Jun 27, 2011
Replied
2 hours
later
Yeah i'd go with a func_noportal_volume if you want no portal there at all (not very realistic for that kind of situation) or a func_noportal_bumper if you just want the portal to bump away from the props (more realistic to just have it get bumped).
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Posted Jun 27, 2011
Replied
3 hours
later
func_no_portalvolume is the better solution