Designing maps

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Higgs
4 Posts
Posted Oct 27, 2007
So, how does everybody design and plan out their portal maps? Does anybody use special software, or just paint? or maybe sketch it out on paper? Lets hear it!

goes back to waiting for SDK release

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Mapster
396 Posts
Posted Oct 28, 2007
Replied 10 minutes later
Normally i'll just get an idea in my head which will put a picture of the map infront of my eyes which i'll work on until i have worked that out then i'll wait for my brain to give me another picture.... NO JOKE!

Thats with portal but with some maps recently i've been planning them out on paper such as my movie that i'm working on.

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Crooked Paul
226 Posts
Posted Oct 28, 2007
Replied 6 hours later
Not that I've released any maps yet... but as I work out my ideas, it really helps me to sketch it out physically on paper. (Maybe this is because I'm not yet comfortable in Hammer.) I bought a pad of graph paper just for this; felt really geeky, in a good way.
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Wroth
135 Posts
Posted Oct 28, 2007
Replied 37 minutes later
Sketch it out on paper for me. either side-on, top-down or isometric view depending on the nature of the puzzle.
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ebola
59 Posts
Posted Oct 28, 2007
Replied 25 minutes later
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Grudge
307 Posts
Posted Oct 28, 2007
Replied 11 minutes later

ebola wrote:

I can see the resembalance!

I start with paper too.

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youme
937 Posts
Posted Oct 28, 2007
Replied 15 minutes later
paper, top down, then if it requires multiple levels in the same area i go to side on or iso depending, then straight into hammer with the dev textures as rough as possible making the gameplay elements, then when a level plays well I 'beautify' it, textures first, then lights
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VoYtHAs
22 Posts
Posted Oct 28, 2007
Replied 47 minutes later
This is how I planned vLuxuria map (there is no the last chamber, I've got it on separated paper)
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Grudge
307 Posts
Posted Oct 28, 2007
Replied 57 minutes later
i usually make a legend.
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VoYtHAs
22 Posts
Posted Oct 28, 2007
Replied 31 minutes later
I don't . I always remember what I drawed.
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youme
937 Posts
Posted Oct 28, 2007
Replied 12 minutes later
I use symbols and fill the place with bazillions of arrows pointing out details. most plans fit on a post-it note, because thats what's handy. They end up very crampt
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SuperSsonic
4 Posts
Posted Oct 28, 2007
Replied 1 hour later
I tend to just sketch something on paper usually just a top view once I have that I go to Hammer and I can work out the rest.
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DiddyKong42
192 Posts
Posted Oct 28, 2007
Replied 1 hour later

ebola wrote:

Reminds me of how sloppy mine are when I make sketches hehe

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DaMaGepy
361 Posts
Posted Oct 28, 2007
Replied 5 hours later
my skicc for http://heroes.hardwired.hu/-/portal/portmap.html
I hope I can add all 7-8 room till mapcontest ends.
Started from the top right.

too bad I cant post in any of the map threads, no permission to open topic in WIP.
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DiddyKong42
192 Posts
Posted Oct 28, 2007
Replied 15 minutes later
This is probably some evil diabolic plan to steal peoples map designs
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Wroth
135 Posts
Posted Oct 28, 2007
Replied 2 minutes later
Good luck to him if he does, I can't comprehend a single one of these sketches
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DiddyKong42
192 Posts
Posted Oct 28, 2007
Replied 2 minutes later

Wroth wrote:
Good luck to him if he does, I can't comprehend a single one of these sketches

lol

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Mapster
396 Posts
Posted Oct 28, 2007
Replied 53 minutes later
I can't really read them but i could look at one of them and go "that looks like a good idea, i might steal that".

But nah, i liek thinking up my own ideas at this time.

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msleeper
4,095 Posts
Member
Posted Oct 28, 2007
Replied 16 minutes later
@ thread
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Crooked Paul
226 Posts
Posted Oct 28, 2007
Replied 13 minutes later
Who needs to steal ideas? What with all the gameplay possibilities they opened up in Portal, I have more map ideas that I will ever possibly have time to execute. Hey kids, it's time to play favorites!