disappearing func_noportal_volume's
Mapster wrote:
hmm, try parenting the brush to the door and see if that works.
Same thing happens. If its a straight func_noportal_volume with no code, it works, but as soon as i try to trigger it, or add a parent, it disappears.
Duffedwaffe wrote:
Or, you could just stretch the func_noportal_volume out actoss the entire door, and to where it swings so that there's no area on the door that you can portal to. Just make the texture a grate.
I'm not sure what you mean, what texture?
To be more specific, I have two problems. My normal brush based doors can have portals on them, which is bad and so far I can't work out how to prevent it.
My second problem is silghtly different:
http://leckweb.5elements.net/mods/mod_v1_20006.jpg
This door swings vertically upwards, but the portals go straight through it so its hardly worth having there in the first place. I tried putting a no draw brush one unit away and parenting that, but even no draws can have portals on them too.