Diversity Vent Wall

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beecake
484 Posts
Posted Nov 10, 2011

Is there any way to make a wall getting sucked into a portal (and into a diversity vent) as seen in
http://www.youtube.com/watch?v=DOH6BprN9FI&
This video?

At 0:38

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spongylover123
944 Posts
Posted Nov 10, 2011
Replied 3 minutes later
Yes,
All you need is a lot of func_physboxes and a func_portal_detector

Then make an output when the portal is fired on a specific place, the physbox will be enabled to be sucked into the vent

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beecake
484 Posts
Posted Nov 10, 2011
Replied 9 minutes later

spongylover123 wrote:
Yes,
All you need is a lot of func_physboxes and a func_portal_detector

Then make an output when the portal is fired on a specific place, the physbox will be enabled to be sucked into the vent

Awesome! I will try it right away!

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Rand0mNumbers
76 Posts
Posted Nov 13, 2011
Replied 3 days later

beecake wrote:
spongylover123 wrote:

Yes,
All you need is a lot of func_physboxes and a func_portal_detector

Then make an output when the portal is fired on a specific place, the physbox will be enabled to be sucked into the vent

Awesome! I will try it right away!

I'd also suggest using a few hinges to get the flapping effect. That's what I used here:
_kpNtIIR-nI
at 0:10.

It hadn't occurred to me to use a portal detector. I guess that beats setting all the physboxes to sleep and clipping the player.