Diversity Vent Wall
Is there any way to make a wall getting sucked into a portal (and into a diversity vent) as seen in
http://www.youtube.com/watch?v=DOH6BprN9FI&
This video?
At 0:38
All you need is a lot of func_physboxes and a func_portal_detector
Then make an output when the portal is fired on a specific place, the physbox will be enabled to be sucked into the vent
spongylover123 wrote:
Yes,
All you need is a lot of func_physboxes and a func_portal_detectorThen make an output when the portal is fired on a specific place, the physbox will be enabled to be sucked into the vent
Awesome! I will try it right away!
beecake wrote:
spongylover123 wrote:Yes,
All you need is a lot of func_physboxes and a func_portal_detectorThen make an output when the portal is fired on a specific place, the physbox will be enabled to be sucked into the vent
Awesome! I will try it right away!
I'd also suggest using a few hinges to get the flapping effect. That's what I used here:
_kpNtIIR-nI
at 0:10.
It hadn't occurred to me to use a portal detector. I guess that beats setting all the physboxes to sleep and clipping the player.