Dynamic gravity.
Posted Oct 19, 2014
Hi !
How can i make objects "fall" into other objects or entitys, Like a black hole.
I mean effect like in the Into the Multiverse part 1.
Or even ending of portal 1
How can i make objects "fall" into other objects or entitys, Like a black hole.
I mean effect like in the Into the Multiverse part 1.
Or even ending of portal 1
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Posted Oct 19, 2014
Replied
8 minutes
later
In Into the multiverse part one, I'm pretty sure fracture used a trigger_vphysics_motion with no properties set except to scale the gravity to 0, and a point_push with a force of -200 or something. I haven't decompiled it so I'm just guessing. Portal 1 used a trigger_push/trigger_vphysics_motion to push the player upwards, and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.
Posted Oct 19, 2014
Replied
9 hours
later
CamBen wrote:
...and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.
Ah, is that how they did it? I'd been wondering about that.
In Portal 2 you can use a trigger_catapult to move the player very slightly instead.
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Posted Oct 20, 2014
Replied
3 hours
later
FelixGriffin wrote:
CamBen wrote:...and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.
Ah, is that how they did it? I'd been wondering about that.
In Portal 2 you can use a trigger_catapult to move the player very slightly instead.
Yea the lack of trigger_catapults in portal 1 is going to make my faith plates act a bit weird