Dynamic shadows?

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DrummerB
52 Posts
Posted May 08, 2011
I can't get dynamic shadows working. There has to be a way, because the campaign had them multiple times. How do I do it? I tried to copy it from the original levels but I didn't succeed. I tried using enV_projectedtexture, light_dynamic and spotlights. None of them seem to produce any light at all. Only the standard point lights.
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hitmanjaret
17 Posts
Posted May 08, 2011
Replied 1 hour later
I have used env_projectedtexutre in my portal 2 test map and it works, keep in mind I have heard you can only have 1 active a time. I have not tried to have more than 1 so far. It projects a faint spot light and anything in front of it will cast dynamic shadows. Make sure to turn shadows on in the properties though. The properties of the entity that is.
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Sidneys1
89 Posts
Posted May 08, 2011
Replied 5 minutes later
Also there's a brightness factor or multiplier that you may want to turn up, the default (1.0) is pretty dim.

Have a nice day,
~Sidneys1

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naitoookami
20 Posts
Posted May 08, 2011
Replied 1 hour later
to make the shadow you have to put something in front of the projected texture that casts a shadow
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DrummerB
52 Posts
Posted May 09, 2011
Replied 12 hours later
Thanks, now it works. Turns out, the default brightness (1) is way too dim. I set it to 50 now, and put it behind an observation glass window.