Dynamically change a prop skin?
As seen in this media video: http://www.thinkwithportals.com/media_03.html, the ring of the cube changes color from blue to orange when placed on a button. My question is if that's possible with current techniques?
I was thinking I could setup the template with 2 cubes parented, one regular and one companion, then toggle visibility somehow.
I remember doing something something similar with a logic timer and a weighted sphere to make is light constantly pulsate.
Just keep in mind that this will work with cubes from box droppers but will happen to any cubes on the map with the same name, such as the next one in the dropper. You may be able to fix this by firing the button's output to !activator, instead of the cube's targetname.
I made this kind of thing the other day, had to recompile the cube and button with a new skin though, which added ~60mb to the bsp when packed.
http://dl.dropbox.com/u/5324647/entitytest.rar
Pretty sure this one is not quite working properly, if you put the cube on the button and walk on and off the button the base will change color, that was just a wrong endtouch.