Editing Lag
After I put in some acid liquid for a trap, along with a trigger in which to kill the player, the editor seems to lag quite a lot. However, after removing the acid and trigger, I have found that it is still lagging.
It has been fine with my other map which has a gel dropper, a box dropper, lasers, buttons and doors, ariel faith plates, and also the acid. This maps has had no lag problems at all. It's weird that it is just doing it for this specific map.
I am currently just uninstalling unnecessary programs from my computer and tomorrow I will perform a degrag of my computer, hoping that will help the problem a bit.
The computer is about 2 years old as well.
What could be the cause of this problem?
AMD Athlon II Dual Core M320 2.1GHz
4GB RAM
DirectX 11
Graphics..
ATI Mobility Radeon HD 4200
Display of 1366x768
I changed the settings hoping it would adjust the speed of the editor, but alas there was no difference, even when restarting hammer.
However, when I deleted a particular object (square shaped portal floor) the lag went away. Strange.
All fixed now. =]
Intel Core i7 970
GTX 480 oc'd
12gb DDR3 RAM
Hammer average fps is about 5.
Its just hammer, its slow.
I never have lag problems, and I run on some older specs.
Processor Information:
Vendor: GenuineIntel
Speed: 2400 Mhz
2 logical processors
2 physical processors
Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Video Card:
Driver: NVIDIA GeForce 9600 GT
DirectX Driver Name: nvd3dum.dll
Driver Version: 8.17.12.7533
DirectX Driver Version: 8.17.12.7533
Driver Date: 20 May 2011
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 74 Hz
DirectX Card: NVIDIA GeForce 9600 GT
Number of Monitors: 2
Number of Logical Video Cards: 2
SLI Detected (2 GPUs)
Primary Display Resolution: 1440 x 900
Desktop Resolution: 2880 x 900
Primary Display Size: 20.00" x 12.52" (23.58" diag)
50.8cm x 31.8cm (59.9cm diag)
Primary Bus: PCI Express 8x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x
Memory:
RAM: 4095 Mb