Elevator Animations
In my map I have got elevator instances, along with msleepers custom transition to remove the potato. I was wondering how I could go about changing the animations for elevator on the inside?
I mean the animations such as the turret animation, the ones you see in every elevator in singleplayer.
Rubrica wrote:
They're actually separate models; make a prop_dynamic and search for 'elevator' in the models window or something, there should be some there. Then it's just the standard 'send it an input of SetAnimation' stuff from there onwards.
How would that work if I have the elevator as instances, rather than built from scratch? I have searched elevator and found all the bits for the elevator, but not the screens.
Rubrica wrote:
Oh darn, screens - I just really cannot read today, can I? I thought you meant the turrets that you can see inside the elevator clogging up the tubes. For the screens, you'll need to create a func_instance set to arrival departure transition ents or whatever it's called, in the instances/ransitions folder. Them, in the instances properties, replace arrival video and departure video with media/VIDEO.bik. A list of available videos can be found here.
Thanks for that. I had always wondered how to do it. =]