Hi,
so I have an energy ball launcher which will launch a ball upon pressing a timer switch. I would like to make it so that there can be only one ball bouncing and another one can be launched after the first one has disappeared. I have studied the inputs and outputs, but the point_energy_ball_launcher entity does not have any useful output which would be fired upon ball self-destruction.
Any ideas?
so I have an energy ball launcher which will launch a ball upon pressing a timer switch. I would like to make it so that there can be only one ball bouncing and another one can be launched after the first one has disappeared. I have studied the inputs and outputs, but the point_energy_ball_launcher entity does not have any useful output which would be fired upon ball self-destruction.
Any ideas?
