env_entity_maker spawns with offset - solved
But when I use one and give it the input "forceSpawn", the wall is spawned not at the location of the env_entity_maker but with an offset. (ca. 256 units).
When I give it the Input "forceSpawnAtEntityOrigin" nothing happens at all, although in this case, the same thing as without the env_entity_maker should happen.
Devolution wrote:
Did you specify a targetname in the parameters for the forceSpawnAtEntityOrigin?
When I do that, the wall starts with the same offset relative to said targetname.
Of course I could just move the spawn point into the void, then surround it with nodraw to compensate the offset roughly, however that is somewhat guessing and also I'm a perfectionist.
Means: The point_template must be at your entities origin if you want to spawn the entity on the env_entity_makers origin.