Errors of invalid proportions

If you clicked yes hammer will have removed this/these brush/brushes.
Fracture wrote:
0px? what is that, the size of the brush?
A 0 length side is impossible. And yes.
so long as it doesn't eff with my map in the long run
Fracture wrote:
i guess i may have made some inaccurate cuts/carves/clip that left shavings of brushesso long as it doesn't eff with my map in the long run
It would only remove the brushes affected. If you don't see any brushes missing, you're all good.
Fracture wrote:
i guess i may have made some inaccurate cuts/carves/clip that left shavings of brushesso long as it doesn't eff with my map in the long run
Carve cal also create micro-brushes: brushes that are smaller then 1x1x1 these can also lead to the invalid-proportion errors. That is one of the reasons you shouldn't use carve 
Now that actually brings in the next little issue. Microbrushes. I am scowering the map for this damn little things and trying to delete them, how can i select a single face of a whole brush and delete it? i did this by accident somehow and i don't even know how i did it.
Also, can i make magma?
Fracture wrote:
yeah, I try not to. But I kinda didn't notice that i could drag the points around with the tool below clip, and i kinda made more cuts than i needed.Now that actually brings in the next little issue. Microbrushes. I am scowering the map for this damn little things and trying to delete them, how can i select a single face of a whole brush and delete it? i did this by accident somehow and i don't even know how i did it.
Also, can i make magma?
I would assume. i was thinking about it after i got a tutorial in my ocean water thread, but it just seemed too difficult.
lpfreaky90 wrote:
you can also browse the interwebs for textures made for other source games; I think I've found lava textures for other source games before. Make sure that your lava texture also emits a glow; that looks a lot better.
also, with lava, it would probably be good to have some tiles that disentegrate into te lava when you enter the room, or maybe bubbles (with propulsion gel), or lava seeping into the floor.
Fracture wrote:
i used grinders instead. I will use lava next time. However, speaking of outside files, i heard someone mention you can compile the extra files directly into the .bsp how do i do that?
pakrat :3
so yeah... tell me if this little file works right for you
two things:
1) you attached a .bsp; zipping a bsp will usually reduce the file size by about 60% so it's absolutely worth zipping it

2) The stretched textures didn't look good (although they gave me some sort of toy-story like feeling.
although, now that i think of it, i should take a look at those textures for any blurring