Exit overlays flickering
Is there a trick to getting the exit signs to not flicker? I've tried moving the overlay a little off the wall. The brush ID is correct. The fade is set to no fade. I've tried upping the render order on them. They're lit. I'm running out of things to try.
Suggestions?
I think this problem is mostly common on ATI GPUs. On my nVidia GPUs, I've never had problems with flickering overlays with textures that aren't supposed to be overlays.
If you want to use a texture as an overlay or decal, you could create a material (.vmt file) in the materials folder with the following text:
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO BE DECAL"
"$decal" 1
"$decalscale" 0.25
}
I think I will convert the errant textures to overlays. I'm just hesitant because they're Valve's textures.
Well, the material will be made by you, so I don't see any legal problems with it. You're just telling the game how to render a specific texture.
I missed a line in the vmt file in my last post. I think the texture can glow in the dark:
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO BE A DECAL"
"$decal" "1"
"$decalscale" "0.25"
"$selfillum" "1"
}